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Autodesk Maya 2013 essentials / Paul Naas.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Naas, Paul J.
Contributor:
Sybex, Inc.
Series:
Serious skills.
Serious skills
Language:
English
Subjects (All):
Maya (Computer file).
Computer graphics--Computer programs.
Computer graphics.
Physical Description:
1 online resource (306 p.)
Edition:
1st ed.
Place of Publication:
Indianapolis, Ind. : John Wiley & Sons, 2012.
Language Note:
English
System Details:
text file
Summary:
Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-worl
Contents:
Autodesk Maya 2013 Essentials; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons
Constructing a Good ModelGetting Started and Using Main Modeling Tools; Box Modeling and Building a Character; Chapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Modeling with Subdivision Surfaces; Understanding the Characteristics of Subdiv Models; Creating Your Subdiv Model; Refining Your Subdiv Model; Chapter 7: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping
Chapter 8: Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 9: Dem Bones: Setting Up Your Joint System; Understanding How Joints Work; Building Your Joint Chains; Putting It All Together; Putting It to Use: Connecting Your Joints to Your Model; Chapter 10: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 11: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls
Setting Up the Torso ControlSetting Up the Character Control; Creating a Custom Shelf; Chapter 12: Making It Move: Animating Your Character; Setting Up Maya for Animation; Animating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; Index
Notes:
"Autodesk official training guide"--Cover.
Includes index.
ISBN:
9786613648754
9781118239681
1118239687
9781280671821
1280671823
9781118226377
1118226372
OCLC:
793165391

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