My Account Log in

1 option

Physics for animators / Michele Bousquet with Alejandro Garcia.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Bousquet, Michele, author.
Garcia, Alejandro, author.
Language:
English
Subjects (All):
Animation (Cinematography).
Physical Description:
1 online resource (357 p.)
Edition:
First edition.
Distribution:
London : Bloomsbury Publishing (UK), 2023.
Place of Publication:
Boca Raton : CRC Press, 2015.
Language Note:
English
System Details:
text file
Summary:
"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful"-- Provided by publisher.
Contents:
Cover; Title; Copyright; Contents; Acknowledgements; Foreword; Introduction ; SECTION 1 CLASSICAL PHYSICS; 1 Matter and Masses ; Matter ; Composition of Matter ; Atoms and Binding ; Nuclear Fusion ; Masses ; Mass vs. Weight ; Center of Mass ; 2 Motion and Timing ; Motion Lines and Paths ; Linear Motion ; Circular Motion
Types of Circular Motion Rotational Motion ; Rotation and Distance ; Calculating the Number of Times a Wheel Turns ; Spinning, Tumbling, and Wobbling ; Centripetal Motion ; When Centripetal Force Stops ; Circular Speed ; Centrifugal Force ; Centripetal Force and Vehicles
Pendulum Motion Wave Motion ; What Waves Do ; Visibility of Waves ; Types of Waves ; Transverse Waves ; Longitudinal Waves ; Wave Properties ; Wave Relations ; Wave Phase ; Wave Addition and Cancellation ; Standing Waves ; Common Sound Effects; Resonance ; Doppler Effect; Sonic Boom ; Timing
Timing Tools Uniform Motion Timing ; Slow In and Slow Out ; Acceleration Timing ; Constant Forces ; Forces Exerted by Characters ; Constant Force and Acceleration ; The Odd Rule ; Odd Rule Multipliers ; Odd Rule Scenarios ; Motion Graphs ; Constant Speed ; Acceleration
Acceleration of Gravity Swinging ; 3 Forces ; Components of Force ; Familiar and Unfamiliar Forces ; Familiar, Non-Random Forces ; Unfamiliar Forces ; Variable Forces ; Gravity ; Gravitational Acceleration ; Common Misconceptions about Gravity ; Timing for Gravity
Calculating Total Time and Distance
Notes:
Includes index.
"A Focal Press Book."
ISBN:
9780203758250
0203758250
9781135016548
1135016542
9781135016531
1135016534
OCLC:
958106339

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account