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Cinema 4D apprentice : real-world skills for the aspiring motion graphics artist / Kent McQuilkin.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
McQuilkin, Kent, author.
Series:
Apprentice series (Focal Press)
Apprentice Series
Language:
English
Subjects (All):
Cinema 4D XL.
Computer animation.
Computer graphics.
Physical Description:
1 online resource (423 p.)
Edition:
1st edition
Place of Publication:
Burlington, Mass. Abingdon : Routledge, 2019.
Language Note:
English
System Details:
text file
Summary:
New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project.CINEMA 4D Apprentice wal
Contents:
Cover; Title Page; Copyright Page; Table of Contents; Introduction; Getting Started; Pre-Roll; Exploring the World of CINEMA 4D; CINEMA 4D scene; command groups; command palettes; object manager; attribute, coordinate, and material managers; layer manager and content browser; viewport; view menu and cameras menu; display menu and options menu; filter tab and panel menu; project settings; preferences; menus; new in R16! motion tracker menu; Cameras in CINEMA 4D; Coming to grips with cameras; camera basics; animating the camera; camera switching using the stage object; rendering the scene
animating cameras using paths and targetsstereoscopic cameras in CINEMA 4D; Modeling Basics; Working with the basic building blocks; polygonal modeling; bevel tool; extrude tool; axis center tool; sublime splines; extrude nurbs; sweep nurbs; loft nurbs; boolean modeling; spline masks; lathe nurbs; Materials; Getting the most out of custom materials and C4D internal Shaders; starting out with materials; creating set selections; stick texture tag; cubic solution; brick shader; shader central; grass shader; pavement shader; bump channel; displacement channel; planet Shaders
danel and tiling Shadersmabel Shader; layer Shader; shading an interior scene; BodyPaint; Lights; Lighting from A to Z; lighting basics; shadow maps; hard shadows; area shadows; inverse volumetrics; infinite lights; area lights; ies lights; lighting an exterior scene; lighting an interior scene; ambient occlusion; global illumination; lighting an interior scene with gi; lighting a product with traditional techniques; image-based lighting; creating a gi lighting rig; Animation; Animation basics; getting started with animation; animation preferences; editing keyframes
animation paths/advanced power slideranimation timeline; editing animation with f-curves; animating materials; looping animation; motion clips; align to spline; rail splines; point level animation; animation layers; old fashioned motion graphics; Rendering; 3D to 2D; rendering the viewport; interactive render region; picture viewer; render settings; anti-aliasing; options; ambient occlusion; caustics; cel rendering; depth of field; highlights; vector motion blur; global illumination; multi-pass rendering; physical render engine; physical camera; sketch and toon; team render; MoGraph
Motion graphics and beyondcloners; mograph selections; parameters tab; random effector; plain effector; target effector; inheritance effector; shader effector; sound effector; mograph objects and deformers; fracture object; tracer object; mospline object; polyfx; Video Integration; CINEWARE, After Effects, and motion tracking; cineware; multi-pass in cineware; extracting 3D data; camera tracking in after effects; exporting 3D cameras from after effects to c4d; multi-pass to create a shadow catcher in after effects; compositing and external compositing tags; combining imagery with cg
matte object/object buffers
Notes:
Includes index.
Description based on print version record.
ISBN:
9781138380448
113838044X
9781315777481
1315777487
9781317693604
1317693604
OCLC:
958099393

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