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Unity VR Development / Wiebe, Robert.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Author/Creator:
Wiebe, Robert, author.
Language:
English
Subjects (All):
Computer simulation.
Virtual reality.
Unity (Electronic resource).
Genre:
Electronic videos.
Physical Description:
1 online resource (1 video file, approximately 1 hr., 34 min.)
Edition:
1st edition
Other Title:
Building and deploying virtual reality scenes with Unity 5
Unity virtual reality development
Place of Publication:
Infinite Skills, 2016.
System Details:
video file
Summary:
This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms. The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing. Learn to use the Unity v5 game engine for VR Understand how to create 3D scenes and deploy them as VR scenes Master split screen stereo 3D VR deployment Practice object creation, scene assembling, and VR controller implementation Build an actual 3D street scene and deploy it as a VR scene Learn VR deployment for GoogleVR, Samsung Gear VR, and Oculus Robert Wiebe is a Unity 3D VR expert and trainer with more than 30 years of experience in designing, implementing, and testing software. A former Motorola Mobility systems engineer, he now runs Robert Wiebe Consulting in Vancouver, B.C. He is author of the O'Reilly titles Hands-on Game Development with Unity V5, Learning Unity 3D, Advanced Unity 3D Game Development, and Unity iOS Essentials.
Participant:
Presenter, Robert Wiebe.
Notes:
Online resource; Title from title screen (viewed June 1, 2016)
Title from title screen (viewed June 23, 2016).
Date of publication from resource description page.
OCLC:
952135890

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