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Sharpen your skills in Swift by designing and deploying seven fully-functional applications / Cecil Costa.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Costa, Cecil, author.
Series:
Community experience distilled.
Community experience distilled
Language:
English
Subjects (All):
Swift (Computer program language).
Application software--Development.
Application software.
Physical Description:
1 online resource (276 p.)
Edition:
1st edition
Place of Publication:
Birmingham : Packt Publishing, 2015.
System Details:
text file
Biography/History:
Costa Cecil: Cecil Costa, also know as Eduardo Campos in Latin countries, is a Euro-Brazilian freelance developer who has been learning about computers since getting his first PC 286 in 1990. From then on, he kept learning about programming languages, computer architecture, and computer science theory. Learning is his passion as well as teaching; this is the reason why he worked as a trainer a books author. He has been giving on-site courses for companies such as Ericsson, Roche, TVE (a Spanish television channel), and lots of other companies. He is also the author of the book Swift Cookbook first edition, Swift 2 Blueprints and Reactive Swift Programming. Nowadays, Cecil Costa teaches through online platforms, helping people from every part of the world. In 2008, he founded his own company, Conglomo Limited (www. conglomo. es), which offers development and training programs both on site and online. Over his professional career, he has created projects by himself and also worked for different companies, from small to big ones, such as IBM, Qualcomm, Spanish Lottery, and DIA%. He develops a variety of computer languages (such as Swift, C++, Java, Objective-C, JavaScript, Python, and so on) in different environments (iOS, Android, Web, Mac OS X, Linux, Unity, and so on) because he thinks that a good developer needs to learn every kind of programming language to open his mind, and only then will he really know what development is. Nowadays, Cecil is based in the UK, where he is progressing in his professional career, working as an iOS Team Lead. I would like to thank mr George Boole for making everything true or false and to Leonard Kleinrock for creating the idea of internet.
Summary:
Sharpen your skills in Swift by designing and deploying seven fully functional applications About This Book Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook Discover ways to make the best use of the latest features in Swift to build on a wide array of applications Follow step-by-step instructions to create Swift apps oriented for the real world Who This Book Is For If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed. What You Will Learn Get to grips with the basics of Xcode and Swift for application development Create a Photo Sharing application to capture an image, edit it using different features and share it via social media. Develop applications using the WatchKit and exchange data between iPhone and the Watch Use advanced features such as SpriteKit to build a game Install third-party Swift frameworks to improvise on your application development Discover how to simulate home automation with HomeKit Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis Manipulate media using AVFoundation framework to merge audio and video. In Detail In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. Style and approach This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.
Contents:
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Exploring Xcode; Keyboard shortcuts; Versioning your project; Testing with Playground; Debugging; New Swift features; Some final comments; Summary; Chapter 2: Creating a City Information App with Customized Table Views; Project overview; Setting it up; The first scene; Displaying the cities' information; Coding the initial view controller; Adding the page view controller; Displaying the Wikipedia information; Displaying weather forecasts; Retrieving some pictures
SummaryChapter 3: Creating a Photo Sharing App; Project overview; The camera; Custom UIView; The social framework; Creating the app; Creating a view to draw on it; Developing the edition space; Publishing your picture; Summary; Chapter 4: Simulating Home Automation with HomeKit; Project overview; Preparing yourself for HomeKit; Downloading the HomeKit Accessory Simulator; Creating accessories; Creating the app; The first scene; Creating an accessory class; Building view controllers with HomeKit; GarageDoorViewController; Garage layout; Building the living room; The door lock view controller
FanViewControllerAquariumViewController; The final storyboard; Summary; Chapter 5: Health Analyzing App Using HealthKit; Project overview; The setup; Creating helpers; Asking permission; Displaying and saving the user's health data; Checking your health record; Charts on the storyboard; Summary; Chapter 6: Creating a Game App Using SpriteKit; Project overview; The setup; Changing the current code; Adding a character and some waves; Creating some enemies; Checking for collisions; Losing lives; Fixing the score counter; Moving the dinosaur; The final action; Summary
Chapter 7: Creating an Apple Watch AppProject overview; Setting it up; The iOS app; The models; A scene to add supplies; Displaying the fridge's status; Going to the supermarket; The WatchApp; Communicating with the iOS app; Displaying the map on the watch; The glance; Summary; Chapter 8: AVFoundation; Getting a project overview; Setting up the app; Storing some asset information; Listing videos; Recording; Improving the usability; Summary; Index
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed January 4, 2016).
ISBN:
9781785283741
178528374X
OCLC:
929988275

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