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Crafting Wearables : Blending Technology with Fashion / by Sibel Deren Guler, Madeline Gannon, Kate Sicchio.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Guler, Sibel Deren, Author.
Gannon, Madeline, Author.
Sicchio, Kate, Author.
Series:
Technology in action
Language:
English
Subjects (All):
Computer input-output equipment.
User interfaces (Computer systems).
Computer hardware.
Education—Data processing.
Application software.
Hardware and Maker.
User Interfaces and Human Computer Interaction.
Computer Hardware.
Computers and Education.
Computer Appl. in Arts and Humanities.
Local Subjects:
Hardware and Maker.
User Interfaces and Human Computer Interaction.
Computer Hardware.
Computers and Education.
Computer Appl. in Arts and Humanities.
Physical Description:
1 online resource (XXIV, 216 p. 150 illus., 143 illus. in color.)
Edition:
1st ed. 2016.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2016.
System Details:
text file
Summary:
This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions.
Contents:
Introduction
Part I: What Are Wearables?
1. A Brief History of Wearables
2. Wearable Fictions
Part II: Methods and Techniques
3. From Textiles to Wearables
4. Cutting and Sewing
5. Making Electronics Sewable
6. Soft Circuits
7. Materials that Matter
8. Digital Design for Wearables
9. Digital Fabrication for Wearables
10. Designing for the Body, On the Body
Part III: Fashion and Product
11. Wearable Wellness
12. Beauty Tech
13. Superhumans and Cyborgs
14. Activated Garments
15. Wearable Costumes
16. Speculations of Wearable Futures
17. Looking into the Future
Part IV Appendix
A. Cyborg "Fingercaps" and Resources.
Notes:
Includes index.
Includes bibliographical references and index.
ISBN:
9781484218082
1484218086
OCLC:
963965930

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