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Beginning iPhone Development with Swift 3 : Exploring the iOS SDK / by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Maskrey, Molly., Author.
Topley, Kim, Author.
Marḳ, Daṿid, Author.
Olsson, Fredrik, Author.
LaMarche, Jeff, Author.
Language:
English
Subjects (All):
iOS (Electronic resource).
Apple computers.
Computer programming.
Apple and iOS.
Programming Techniques.
Local Subjects:
Apple and iOS.
Programming Techniques.
Physical Description:
1 online resource (XXV, 774 p. 379 illus.)
Edition:
3rd ed. 2016.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2016.
System Details:
text file
Summary:
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. In this third edition of the best selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features.
Contents:
Chapter 1: Getting to Know the iOS Landscape
Chapter 2: Writing Our First App
Chapter 3: Handling Basic User Interactions
Chapter 4: Adding Intermediate Level User Interactions
Chapter 5: Working With Device Rotations
Chapter 6: Creating A Multiview Application
Chapter 7: Using Tab Bars and Pickers
Chapter 8: Introducing to Table Views
Chapter 9: Adding Navigation Controllers to Table Views
Chapter 10: Collection Views
Chapter 11: Split Views and Popovers for iPad Apps
Chapter 12: App Customization With Settings and Defaults
Chapter 13: Saving data Between App Launches
Chapter 14: Documents and iCloud
Chapter 15: Multithreaded Programming Using Grand Central Dispatch
Chapter 16: Graphics and Drawing
Chapter 17: Simple Games With Sprite Kit
Chapter 18: Taps, Touches, and Gestures
Chapter 19: Determining Location
Chapter 20: Device Orientation and Motion
Chapter 21: Using the Camera and Accessing Photos
Chapter 22: Translating Apps Using Localization
Chapter 23: Appendix: An Introduction to Swift.
Notes:
Includes index.
ISBN:
9781484222232
1484222237
OCLC:
970665160

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