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Invent your own computer games with Python / by Al Sweigart.
- Format:
- Book
- Author/Creator:
- Sweigart, Al, author.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Python (Computer program language).
- Physical Description:
- 1 online resource (379 pages) : illustrations
- Edition:
- Fourth edition.
- Place of Publication:
- San Francisco, California : No Starch Press, 2017.
- System Details:
- text file
- Summary:
- Invent Your Own Computer Games with Python teaches you how to make your own versions of classic computer games.
- Contents:
- The interactive shell
- Writing programs
- Guess the number
- A Joke-telling program
- Dragon realm
- Using the debugger
- Designing hangman with flowcharts
- Writing the Hangman code
- Extending hangman
- Tic-tac-toe
- The bagels deduction game
- The Cartesian coordinate system
- Sonar treasure hunt
- Caesar cipher
- The Reversgam game
- Reversgam AI simulation
- Creating graphics
- Animating graphics
- Collision detection
- Using sounds and images
- A dodger game with sounds and images.
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed April 6, 2017).
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Online version: Sweigart, Al, author. Invent your own computer games with Python
- ISBN:
- 9781492019152
- 1492019151
- 9781593278113
- 159327811X
- 9781593277956
- 1593277954
- OCLC:
- 1001358246
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