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Invent your own computer games with Python / by Al Sweigart.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Sweigart, Al, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Python (Computer program language).
Physical Description:
1 online resource (379 pages) : illustrations
Edition:
Fourth edition.
Place of Publication:
San Francisco, California : No Starch Press, 2017.
System Details:
text file
Summary:
Invent Your Own Computer Games with Python teaches you how to make your own versions of classic computer games.
Contents:
The interactive shell
Writing programs
Guess the number
A Joke-telling program
Dragon realm
Using the debugger
Designing hangman with flowcharts
Writing the Hangman code
Extending hangman
Tic-tac-toe
The bagels deduction game
The Cartesian coordinate system
Sonar treasure hunt
Caesar cipher
The Reversgam game
Reversgam AI simulation
Creating graphics
Animating graphics
Collision detection
Using sounds and images
A dodger game with sounds and images.
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed April 6, 2017).
Description based on publisher supplied metadata and other sources.
Other Format:
Online version: Sweigart, Al, author. Invent your own computer games with Python
ISBN:
9781492019152
1492019151
9781593278113
159327811X
9781593277956
1593277954
OCLC:
1001358246

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