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Designing UX : prototyping / by Ben Coleman and Dan Goodwin.

EBSCOhost Academic eBook Collection (North America) Available online

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Ebook Central Academic Complete Available online

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O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Coleman, Ben, author.
Goodwin, Dan, author.
Series:
Aspects of UX (Series)
Aspects of UX
Language:
English
Subjects (All):
World Wide Web.
Streaming video.
User interfaces (Computer systems).
Physical Description:
1 online resource (214 pages) : illustrations
Edition:
1st edition
Other Title:
Designing user experience prototyping
Place of Publication:
Collingwood, Victoria : SitePoint, 2017.
System Details:
text file
Summary:
It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow
Contents:
Intro
Designing UX: Prototyping
Notice of Rights
Notice of Liability
Trademark Notice
About Ben Coleman
About Dan Goodwin
About SitePoint
Table of Contents
Foreword
Acknowledgments
Thanks
Permissions (and Thanks!)
Who Should Read This Book
Conventions Used
Tips, Notes, and Warnings
Hey, You!
Ahem, Excuse Me ...
Make Sure You Always ...
Watch Out!
Supplementary Materials
Defining the Case for Prototyping
What is prototyping?
Why use prototypes?
Testing and Communicating UI Designs
Saving Time and Money
Bringing Users into the Design Process
Engaging Stakeholders in a Meaningful Way
Designing across Devices and Platforms
Creating and Testing with Real Content and Data
What can we prototype?
Return of the Native
Information Architecture and Structural Elements
Layout and Visual Hierarchy
Interactive Elements
What can't we do with a prototype?
Use Quantitative Research to Make Decisions
Testing for Completion/Conversion Funnel Progress
Testing Accessibility
Testing the Impact of Visual Design
Being the Sole Source of Documentation
Who are prototypes for?
Designers
Developers
Project and Account Managers
Business Analysts
Customer Support Representatives
Prototyping on a Large Scale
Summary
The Prototyping Process
When to Prototype
You have an Idea
Buy-in from Others
Information Architecture to Visualize, Present, and Test
A Lengthy User Journey or Several Changes of State over Time
A Pool of Available Users
Communicate and Test Designs across Devices
Lots of Ideas-or No Ideas-for Solving a Problem
More Time Spent Communicating than Developing
Specific Aspects of a Design Are Performing Poorly
Planning
What are you aiming to achieve?
What will you test and demonstrate?.
Where will you place the boundaries?
How will you use your prototype?
Who will work on your prototype, and how?
How much time, budget, and resources do you have?
What's the starting point for your prototype?
Gather Resources
Existing Design Resources
Stationery (for paper prototyping)
Content
Data
Get On With It!
Starting Top-down versus Bottom-up
Recycling Your Material
Working Collaboratively
Iterate and Demo, Testing Early and Often
An Overview of Prototyping Tools and Techniques
Segmenting and Categorizing Tools and Techniques
Design Fidelity
Tool Complexity and Speed of Use
The Aim of Your Prototype
Sorting Tools and Techniques into Our Three Categories
How the Tools Have Been Grouped
Tools that Failed to Make the Cut
Paper Prototyping
What is paper prototyping?
Pros
Test Ideas Quickly
Cheap and Involves No Tools or Training
Particularly Suited to Collaborating
Creating a Shared Understanding
No Training Necessary
No Technical Constraints
Cons
It's Unresponsive
Lots of Stationery Required
Needs Supervising
Takes Practice and Experience to Run Research Sessions
Not Easy to Share
Difficult to Edit
Making Paper Prototypes
What You'll Need
Your Approach
Devices
Desktop or Laptop
Tablet
Phone
Screens
Elements
Interactivity
Scrolling and sliding
Menus
Messages and Pop-up Boxes
Tabs
Accordions
Slide Up / Down Reveals
Select Boxes
Checkboxes and Radio Buttons
iOS / Android Native Design Elements
Literally Anything
Drawing Tips
Paper Prototypes from Digital Files
Collaboration = Team + Client + Users
Collaborative Creation of Prototypes
Materials for a Prototyping Workshop
Outlining the Purpose
Ready, Steady, Go!
Marking the Playing Field.
Presenting and Testing Ideas
Voting
Workshop Outcomes
Variants on this Approach
"Responsifying" an Existing Site with Paper Collage
Screen Capture
Printing and Converting to PDF for Large Images
Slicing and Dicing
Creating a New Design
Sketching the Gaps
The Finished Article
Paper Prototypes in Use
Presenting Ideas and Soliciting Feedback
Testing the Prototypes with Users
Roles in the Test Session
Anatomy of a Test Session
Digitizing Paper Prototypes
Creating Clickable Prototypes from Designs
From POP to Marvel
Marvel
Marvel Summary
Clickable PDFs
Linking between Pages in a Design Tool
Editing an Existing PDF to Add Hyperlinks
Clickable PDFs Summary
Tools Dedicated to Creating Clickable Prototypes
Sketch
The InVision Craft Plugin for Sketch
InVision Summary
Integrated Tools for Drawing and Creating Prototypes
Common Features in this Category of Prototyping Tools
Drawing and Design Features
Features Galore
Increased Support for Prototyping Interactivity
Prototyping Workflow Features
Balsamiq
Balsamiq Summary
OmniGraffle
AppleScript
OmniGraffle Summary
Axure
The Difference between Adaptive and Responsive
Axure Summary
Keynote and PowerPoint
Three Approaches for Using Keynote and PowerPoint for Prototyping
Creating a Clickable Prototype from an Existing Design
Using the Built-in Design Tools to Create a Prototype
Prototyping Animations
Sharing Prototypes Created in Keynote and Powerpoint
Keynote &amp
Powerpoint Summary
Adobe XD
Adobe XD Summary
Building HTML Prototypes
The Pros of Using HTML
Responsive Design
Flexibility
Complex Interactions
Latest Technology
Resources
Source Control for Collaboration
Source Control for a Historical Record.
Various Sources of Content
Accessibility
Speed of Change
And a Few Cons of HTML
Learning Challenges
Experience Limitations
Planning is a Must
Your HTML Prototype Planning Kit
User Research
Structure and Functionality
Skills Required
Tools for Rapid Prototyping
Preprocessors for Writing CSS
Tools for Interactivity
Making Headway with Frameworks
Bootstrap
Foundation
Pattern Lab
Skeleton
GDS Prototype Kit
All the Frameworks
Using Content in Prototypes
Sourcing Content
Using a Content Management System (CMS)
Example CMSs Used for Prototyping
Wordpress
Perch
Statamic
Creating Accessible Prototypes
Making Prototypes Available Online
Sharing Your Prototype Remotely
Moving Flat File Prototypes Online
Moving Content-managed Prototypes Online
Tools to Automate Deployment
Managing Databases
Hosting Providers
Throwaway versus Reusable Code in HTML Prototypes
HTML Prototyping Case Studies
Dorothy House Hospice Care
The Problem
The Solution
The Outcome
An Online Store
MacGuffin
The Outcomes
BBC Nature Prototype iPad App
Using Prototypes in Your Project Workflow
Exploring and Communicating Design Ideas with the Team
6-8-5 Sketching
InVision Options
Engaging with Stakeholders and Project Teams
Share at the Right Time, and Keep Sharing
Ensure Stakeholders Are Seeing the Latest Version
Efficiently Use Stakeholders' Time and Attention
Keep Promoting the Prototype
Be Prepared for Stakeholder Feedback
Bringing Users into the Design Process Using Prototypes
Exploring Motivations and Behaviors in Contextual Research
Testing Your Designs with Users.
User Research Testing
In-person/Remote and Moderated/Unmoderated Usability Testing
Supplementary Prototyping Tools Worth Seeking
Craft by InVision
Facebook Origami Studio
Framer
Need more of a Coffee Fix?
Principle
Xcode.
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed March 27, 2017).
ISBN:
9781492019237
1492019232
9781492019251
1492019259
9781492019220
1492019224
OCLC:
981256564

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