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Sams teach yourself Google SketchUp 8 in 10 minutes

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Holzner, Steven, Author.
Language:
English
Subjects (All):
SketchUp.
Computer graphics.
Three-dimensional display systems.
Engineering graphics.
Physical Description:
1 online resource (231 p.) : ill.
Edition:
1st edition
Other Title:
Google SketchUp 8 in 10 minutes
Place of Publication:
[Place of publication not identified] Sams 2011
Language Note:
English
System Details:
text file
Summary:
A clear, super quick, easy-to-understand guide for new Google SketchUp users Fast access to instructions for every common task, plus reliable, concise answers to the most widely asked questions Organized into lessons that distill the most crucial information on each Google SketchUp topic Tips and cautions point out shortcuts, solutions, and help you avoid common pitfalls. Google SketchUp is a suprisingly powerful 3D modeling program that allows you to design anything from a new house, to new landscaping design. While SketchUp Pro is powerful enough to be used by architects, civil engineers, game developers and other hardcore professionals, its free, less powerful cousin, Google SketchUp is perfect for beginners and casual users who want to design smaller scale products (gardens, room layouts, building projects and more). Sams Teach Yourself Google SketchUp 8 in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute lessons, you learn everything you need to know to quickly and easily get up to speed with Google SketchUp 8. Step-by-step instructions walk upi through the most common questions, issues, and tasks... "Did You Know?" tips offer insider advice and shortcuts... "Watch Out!" alerts help them avoid problems. Sams Teach Yourself Google SketchUp 8 in 10 Minutes will provide beginner and experienced users with fast at a glance tips pointing out helpful shortcuts and solutions, cautions to help avoid common Google SketchUp 8 pitfalls, and is written in a clear easy to understand format.
Contents:
Cover
Table of Contents
Introduction
1 Welcome to SketchUp
Getting Started with SketchUp
Drawing Lines
Drawing Simple Figures
Pushing (or Pulling) for 3D
Panning and Orbiting
Rotating and Moving
Painting
Using the Component Libraries
Zooming
Creating Guides and Dimension Indicators
Lots of Cool Stuff Coming Up
2 Up and Running with SketchUp
What SketchUp Is All About
Getting and Installing SketchUp
Starting SketchUp
Understanding the Parts of SketchUp
Using the Orbit Tool
Using the Pan Tool
Using the Zoom Tool
Selecting a Work Template
Understanding SketchUp Axes
Understanding Edges and Surfaces
Drawing Edges
Inferring Edges
3 Drawing Shapes: Lines, Rectangles, Polygons, and Circles
Getting Started
Drawing Multiline Shapes
Drawing Measured Lines
Drawing Rectangles
Drawing Circles
Drawing Polygons
Setting the Number of Sides of Circles or Polygons
Orienting Shapes
Getting Information About Shapes
Saving Your Work
4 Drawing Shapes: Arcs, Freehand, Text, and 3D Text
Arcs, Freehand, and Text
Drawing Arcs
Drawing Measured Arcs
Drawing Arcs Tangent to Corners
Drawing Multiple Tangent Arcs
Setting the Number of Arc Segments
Drawing Freehand
Drawing Surfaces Freehand
Drawing Text
Annotating Objects with Text
Setting Text Properties
Drawing 3D Text
5 Going 3D
Pulling Objects into 3D
Pushing Objects into 3D
Using Measured Push/Pull
Inferring Push/Pull
Cutting Openings
Erasing Edges with the Eraser Tool
Selecting Edges and Surfaces with the Select Tool
Copying Objects
Moving Edges and Surfaces with the Move Tool
Drawing 3D by Subtracting Elements
6 Creating Components and Groups
Using Sticky Geometry.
Creating a Group
Creating Components
Editing Components
Understanding the Difference Between Groups and Components
Exploding a Component
Managing Components
Using the Component Sampler
Using the 3D Warehouse
7 Painting Your Objects
Using the Paint Tool
Selecting Materials
Eliminating Automatic Shading
Drawing in Solid Color
Painting Multiple Surfaces at Once
Examining All Materials in Your Model
Creating Materials
Editing Materials
Replacing All of a Material in a Drawing
Sampling Existing Materials
Undoing Changes and Canceling Operations
8 Using the Rotate, Scale, and Follow-Me Tools
Using Some New Tools
Rotating Objects
Rotating Parts of Objects
Locking the Rotate Tool's Orientation
Scaling 2D Objects
Scaling 3D Objects
Tapering Objects in 3D
Scaling from the Center of Objects
Setting Exact Scale
Using the Follow-Me Tool
9 X-Raying Objects, Creating Guides and Offsets
X-Raying Objects
Offsetting Edges with the Offset Tool
Selecting Edges to Offset
Creating Exact Offsets
Repeating Offsets on Other Surfaces
Measuring Distances with the Tape Measure
Creating Guides with the Tape Measure Tool
Drawing Guides at Specific Offsets
Deleting Guides
10 Dimensioning, Drawing Angles, and Getting Cross Sections of Models
Dimensioning Distances
Dimensioning Arcs
Freezing Dimensions
Configuring Dimensioning Labels
Measuring Angles
Creating Guides at Specific Angles
Creating Cutaway Views of Your Model
Reversing the Direction of a Section Cut
Index
A
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
X
Y
Z.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612965371
9781282965379
1282965379
9780132640558
0132640554
OCLC:
1027144231

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