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Learning iOS UI development : implement complex iOS user interfaces with ease using Swift / Yari D'areglia.

EBSCOhost Academic eBook Collection (North America) Available online

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Ebook Central College Complete Available online

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O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
D'areglia, Yari, author.
Series:
Community experience distilled.
Community experience distilled
Language:
English
Subjects (All):
iOS (Electronic resource).
Application software--Development.
Application software.
Swift (Computer program language).
Physical Description:
1 online resource (196 p.)
Edition:
1st edition
Other Title:
Learning iOS user interface development
Place of Publication:
Birmingham : Packt Publishing, 2015.
System Details:
text file
Summary:
Implement complex iOS user interfaces with ease using Swift About This Book Build compelling user interfaces that users will enjoy using the iOS UIKit framework Make your iOS apps easily recognizable and familiar with the UIKit framework Use this comprehensive, step-by-step guide to create a complete custom layout Who This Book Is For This easy-to-follow guide is perfect for beginner-level iOS developers who want to become proficient in user interface development. It would also be useful for experienced iOS developers who need a complete overview of this broad topic all in one place, without having to consult various sources. What You Will Learn Understand the basic requirements to work with iOS user interfaces Get to know about the UI tools, frameworks, and built-in components Plot dynamic layout structures using Auto Layout Shape and implement adaptive user interfaces for different screen sizes Draw and animate your user interfaces using the CALayer and UIKit animations Intercept and handle user touches to create user interface interactivity Create and depict totally custom controls Design with iOS through Core Graphics In Detail Through this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs. Style and approach This concise yet information-packed guide is full of step-by-step instructions and screenshots of real-life examples, delivered in a direct manner, to get you creating modern user interfaces for your iOS devices using SWIFT in no time.
Contents:
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: UI Fundamentals; Chapter 2: UI Components Overview - UIKit; Chapter 3: Interface Builder, XIB, and Storyboard; Chapter 4: Auto Layout; Chapter 5: Adaptive User Interfaces; Chapter 6: Layers and Core Animation; Chapter 7: UI Interactions - Touches and Gestures; Chapter 8: How to Build Custom Controls; Chapter 9: Introduction to Core Graphics; Index; Exploring windows; Working with views; UI hierarchy and views inheritance; Summary; Exploring text elements
Exploring buttons and selectorsView-based components; Managing and presenting structured data; The UIAppearance protocol; Summary; Interface Builder; An overview of the editor; Working with XIB files; Managing user interfaces with Storyboards; Connecting user interfaces with your code; Implementing navigation with Storyboard and segues; Summary; How Auto Layout works; UI definition with size classes; User interface's traits; Size classes and Interface Builder; Working with Dynamic Type; Exploring text styles; Improving Auto Layout structures with UIStackView; Summary; Exploring layers
Working with core animationEvents and touches; Responder chain; Gestures and gesture recognizers; Summary; The Thermostat control; Designing a custom control; The UIControl class; Implementing the ThermostatSlider control; Sending actions; Customizing the control with UI Appearance; Summary; Drawing on the graphic context; UIKit helpers; Drawing with paths; Summary; The contents of windows; Configuring windows; Defining the view's geometry; Managing with the hierarchy; Hands-on code; View drawing and life cycle; View controllers and views; Presenting text with UILabel
Receiving user input with UITextFieldMultiline text with UITextView; Notes about the keyboard; UIButton and user interaction; Boolean selection with UISwitch; Selecting values with UISlider; User choices through UISegmentedControl; Selecting values with UIPickerView and UIDatePicker; Updating values with UIStepper; Showing progress with UIProgressView; Working with UIActivityIndicatorView; Introducing UIImageView and UIImage; Introducing UIScrollView; Introducing UITableView; Introducing UICollectionView; Hands-on code; The unwind segue; Hands-on code; Xcode and Auto Layout
Practical introduction to constraintsXcode helpers; Intrinsic content size; Independence from screen size; Updating constraints programmatically; Working with Auto Layout programmatically; Summary; Trait collection and trait environment; Working with trait collections; Hands-on code; Image assets and size classes; Configurable text size; Setting up UIStackView; UIStackView and adaptive layouts; Layers and views; The content of a layer; The layer geometry; The layers hierarchy; The appearance of layers; Layers and animations; Implicit animations; Properties animations; Animations group
Keyframe animations
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed July 7, 2016).
ISBN:
9781785282386
1785282387
OCLC:
935326977

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