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Multimedia : making it work / Tay Vaughan.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Vaughan, Tay, author.
Language:
English
Subjects (All):
Multimedia systems.
Physical Description:
1 online resource (1 v.) : ill.
Edition:
Ninth edition.
Place of Publication:
New York, United States of America : McGraw-Hill Education, 2014.
Language Note:
English
System Details:
text file
Summary:
The Most Complete, Up-to-Date Multimedia Guide Thoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teaching you the fundamental concepts and required skills. Multimedia: Making It Work , Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia project n Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill Education sales representative for details.
Contents:
Cover
Title Page
Copyright Page
About the Author
About the Technical Editor
About This Book
Important Multimedia Skills
Effective Learning Tools
Contents
Acknowledgments
Introduction
1. What Is Multimedia?
Definitions
Where to Use Multimedia
Multimedia in Business
Multimedia in Schools
Multimedia at Home
Multimedia in Public Places
Virtual Reality
Delivering Multimedia
CD-ROM, DVD, Flash Drives
The Broadband Internet
2. Text
The Power of Meaning
The Power and Irregularity of English
About Fonts and Faces
Cases
Serif vs. Sans Serif
Using Text in Multimedia
Designing with Text
Fields for Reading
HTML Documents
Computers and Text
The Font Wars Are Over
Character Sets and Alphabets
Mapping Text Across Platforms
Languages in the World of Computers
Font Editing and Design Tools
Fontographer
Making Pretty Text
Hypermedia and Hypertext
The Power of Hypertext
Using Hypertext
Searching for Words
Hypermedia Structures
Hypertext Tools
3. Images
Before You Start to Create
Plan Your Approach
Organize Your Tools
Configure Your Computer Workspace
Making Still Images
Bitmaps
Vector Drawing
Vector-Drawn Objects vs. Bitmaps
3-D Drawing and Rendering
Color
Understanding Natural Light and Color
Computerized Color
Color Palettes
Image File Formats
Image File Compression
4. Sound
The Power of Sound
Digital Audio
Making Digital Audio Files
Editing Digital Recordings
MIDI Audio
MIDI vs. Digital Audio
Multimedia System Sounds
Audio File Formats
Vaughan's Law of Multimedia Minimums
Adding Sound to Your Multimedia Project
Space Considerations
Audio Recording
Keeping Track of Your Sounds
Audio CDs
Sound for Your Mobile Phone.
Sound for the Internet
Testing and Evaluation
Copyright Issues
5. Animation
The Power of Motion
Principles of Animation
Animation by Computer
Animation Techniques
Animation File Formats
Motion with SVG in HTML5
Making Animations That Work
A Rolling Ball
A Bouncing Ball
Creating an Animated Scene
6. Video
Using Video
How Video Works and Is Displayed
Analog Video
Digital Video
Displays
Digital Video Containers
Codecs
Video Format Converters
Obtaining Video Clips
Shooting and Editing Video
Camcorders
Smartphones and Tablets
Storyboarding
Lighting
Chroma Keys
Composition
Titles and Text
Nonlinear Editing (NLE)
7. Making Multimedia
The Stages of a Multimedia Project
What You Need: The Intangibles
Creativity
Organization
Communication
What You Need: Multimedia Skills
The Team
The Sum of Parts
What You Need: Hardware
Windows vs. Macintosh
Connections
Memory and Storage Devices
Input Devices
Output Devices
What You Need: Software
Text Editing and Word Processing Tools
OCR Software
Painting and Drawing Tools
3-D Modeling and Animation Tools
Image-Editing Tools
Sound-Editing Tools
Animation, Video, and Digital Movie Tools
Helpful Accessories
What You Need: Authoring Systems
Helpful Ways to Get Started
Making Instant Multimedia
Types of Authoring Tools
Objects
Choosing an Authoring Tool
8. Planning and Costing
The Process of Making Multimedia
Idea Analysis
Pretesting
Task Planning
Prototype Development
Alpha Development
Beta Development
Delivery
Scheduling
Estimating
Billing Rates
RFPs and Bid Proposals
The Cover and Package
Table of Contents
Needs Analysis and Description
Target Audience
Creative Strategy.
Project Implementation
Budget
9. Designing and Producing
Designing
Designing the Structure
Designing the User Interface
Producing
Starting Up
Working with Clients
Tracking
Copyrights
Hazards and Annoyances
10. Content and Talent
Acquiring Content
Using Content Created by Others
Ownership of Content Created for a Project
Acquiring Talent
Locating the Professionals You Need
Working with Union Contracts
Acquiring Releases
11. The Internet and Multimedia
Internet History
Internetworking
Internet Addresses
Bandwidth
Internet Services
Media Types
The World Wide Web and HTML
Multimedia on the Web
Tools for the World Wide Web
Web Servers
Search Engines
Web Page Makers and Site Builders
Plug-ins and Delivery Vehicles
Beyond HTML
Developing for the Web
HTML Is a Markup Language
The Desktop Workspace
The Mobile Workspace
Nibbling
Text for the Web
Images for the Web
GIF and PNG Images
JPEG Images
Using Photoshop
Backgrounds
Clickable Buttons
Client-Side Image Maps
Sound for the Web
Animation for the Web
GIF89a
Video for the Web
Plug-ins and Players
12. Mobile Multimedia
Digital Revolution Worldwide
Retail
Education
Travel
Games, Entertainment, and Home
Mobile Hardware
Becoming Small
Smaller Hardware
The Market
GSM vs. CDMA
3G vs. 4G
Wi-Fi
Bluetooth
Mobile Operating Systems
iOS vs. Android
Programming Mobile Apps
Case Study: A Simple Stock Control App
Getting Started
Identifying Functions
Building the Stack
Using Swipe Gestures
Testing on the Simulator
13. Delivering
Testing
Alpha Testing
Beta Testing
Polishing to Gold
Preparing for Delivery
File Archives
Delivering on CD-ROM.
Compact Disc Technology
Compact Disc Standards
Delivering on DVD
DVD Standards
Wrapping It Up
Delivering on the World Wide Web
Delivering Through an App Store
Glossary
Index.
Notes:
Includes index.
Description based on print version record.
Description based on publisher supplied metadata and other sources.
OCLC:
894906774

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