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Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Rollings, Andrew, 1972- author.
Adams, Ernest (Ernest W.), author.
Contributor:
Safari Tech Books Online.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
1 online resource (xxvi, 621 pages) : illustrations
Edition:
1st ed.
Other Title:
On game design
Place of Publication:
Indianapolis, Indiana : New Riders Publishing, 2003.
Language Note:
English
System Details:
text file
Summary:
How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references (pages [589]-593) and index.
ISBN:
1592730019

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