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The creation of iGiselle : classical ballet Meets contemporary video games / Nora Foster Stovel, editor.

Van Pelt Library GV1790.G5 C74 2019
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Format:
Book
Contributor:
Stovel, Nora Foster, 1942- editor.
Language:
English
Subjects (All):
Giselle (Choreographic work).
Ballet--Social aspects.
Video games--Social aspects.
Video games--Design.
Ballet in popular culture.
Ballet.
Physical Description:
xxv, 206 pages : illustrations ; 23 cm
Edition:
First edition.
Place of Publication:
Edmonton : University of Alberta Press, 2019.
Summary:
"The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."-- Provided by publisher.
Notes:
Includes bibliographical references and index.
Other Format:
Ebook version :
ISBN:
9781772123814
1772123811
OCLC:
1055268550

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