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The Playful Citizen : Civic Engagement in a Mediatized Culture / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries.

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Format:
Book
Author/Creator:
Glas, René., Editor.
Contributor:
Glas, René, Editor.
Lammes, Sybille, Editor.
Raessens, Joost, 1960- Editor.
Lange, Michiel de, 1976- Editor.
Vries, Imar de, 1975- Editor.
Series:
Games and play (Amsterdam, Netherlands)
Games and Play
Language:
English
Subjects (All):
Political participation.
Play--Political aspects.
Play.
Physical Description:
1 online resource (432 pages).
Edition:
1st ed.
Place of Publication:
Amsterdam : Amsterdam University Press, [2019]
Language Note:
Undetermined.
Summary:
This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity.
Contents:
Frontmatter
Contents
1. The playful citizen: An introduction
Introduction to Part I
2. Engagement in play, engagement in politics : Playing political video games
3. Analytical game design : Game-making as a cultural technique in a gamified society
4. Re-thinking the social documentary
5. Collapsus, or how to make players become ecological citizens
6. The broken toy tactic: Clockwork worlds and activist games
7. Video games and the engaged citizen : On the ambiguity of digital play
Introduction to Part II
8. Public laboratory: Play and civic engagement
9. Sensing the air and experimenting with environmental citizenship
10. Biohacking: Playing with technology
11. Ludo-epistemology: Playing with the rules in citizen science games
12. The playful scientist: Stimulating playful communities for science practice
13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age
Introduction to Part III
14. On participatory politics as a game changer and the politics of participation
15. Playing with politics: Memory, orientation, and tactility
16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems
17. Permanent revolution: Occupying democracy
18. The playful city: Citizens making the smart city
19. Dissent at a distance
20. Playing with power : Casual politicking as a new frame for political analysis
Index of names
Index of subjects
Notes:
Includes indexes.
This eBook is made available Open Access under a CC BY-NC-ND 3.0 license: https://creativecommons.org/licenses/by-nc-nd/3.0https://www.aup.nl/en/publish/open-access
Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020)
Description based on publisher supplied metadata and other sources.
ISBN:
1-003-70728-9
90-485-3520-4
9781003707288
OCLC:
1100449527

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