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Digital games for minority student engagement : emerging research and opportunities / Rupananda Misra, Leo Eyombo, Floyd T. Phillips.
- Format:
- Book
- Author/Creator:
- Misra, Rupananda, 1966- author.
- Eyombo, Leo, 1972- author.
- Phillips, Floyd T., 1953- author.
- Series:
- Advances in educational technologies and instructional design
- Advances in educational technologies and instructional design (AETID) book series
- Language:
- English
- Subjects (All):
- Minorities--Education--United States.
- Minorities.
- Minorities--Education.
- Education.
- Computer-assisted instruction.
- United States.
- Education--United States--Computer-assisted instruction.
- Motivation in education--United States.
- Motivation in education.
- Educational games.
- Video games.
- Education--Computer-assisted instruction.
- Physical Description:
- vii, 120 pages ; 27 cm.
- Place of Publication:
- Hershey, PA : IGI Global, information Science Reference, an imprint of IGI Global, [2019]
- Summary:
- "This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"-- Provided by publisher.
- Contents:
- Minority experience around the world
- Possibilities and constraints of minority students
- Benefits and challenges of using educational games
- The role of emotions in game based learning
- How game based learning can effectively engage minority students
- Barriers and tips for engaging minority students in learning.
- Notes:
- "Research insights"
- Includes bibliographical references and index.
- ISBN:
- 9781522533986
- 1522533982
- OCLC:
- 998746920
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