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Playing smart : on games, intelligence and Artificial Intelligence / Julian Togelius.

Van Pelt Library GV1469.34.P79 T64 2018
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Format:
Book
Author/Creator:
Togelius, Julian, author.
Series:
Playful thinking.
Playful thinking
Language:
English
Subjects (All):
Video games--Psychological aspects.
Video games.
Video games--Design.
Intellect.
Thought and thinking.
Artificial intelligence.
Physical Description:
xvii, 168 pages ; 22 cm.
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2018]
Summary:
Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.0Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. 0Game design is at heart a cognitive science, Togelius reminds us-when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Contents:
In the beginning of AI, there were games
Do you need to be intelligent to play games?
What is (Artificial) Intelligence?
Do video games have Artificial Intelligence?
Growing a mind and learning to play
Do games learn from you when you play them?
Automating creativity
Designing for AI
General intelligence and games in general
Synthesis.
Notes:
Includes bibliographical references (pages [153]-160) and index.
ISBN:
9780262039031
0262039036
OCLC:
1029781489

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