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Presumptive design : design provocations for innovation / Leo Frishberg, Charles Lambdin ; acquiring editor Todd Green.

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Format:
Book
Author/Creator:
Frishberg, Leo, author.
Lambdin, Charles, author.
Contributor:
Green, Todd, editor.
Language:
English
Subjects (All):
Design--Social aspects.
Design.
Industrial design--Research.
Industrial design.
Physical Description:
1 online resource (0 p.)
Edition:
1st edition
Place of Publication:
Amsterdam, [Netherlands] : Morgan Kaufmann, 2016.
Language Note:
English
System Details:
text file
Summary:
Everything you know about the future is wrong. Presumptive Design: Design Provocations for Innovation is for people “inventing” the future: future products, services, companies, strategies and policies. It introduces a design-research method that shortens time to insights from months to days. Presumptive Design is a fundamentally agile approach to identifying your audiences’ key needs. Offering rapidly crafted artifacts, your teams collaborate with your customers to identify preferred and profitable elements of your desired outcome. Presumptive Design focuses on your users’ problem space, informing your business strategy, your project’s early stage definition, and your innovation pipeline. Comprising discussions of design theory with case studies and how-to’s, the book offers business leadership, management and innovators the benefits of design thinking and user experience in the context of early stage problem definition. Presumptive Design is an advanced technique and quick to use: within days of reading this book, your research and design teams can apply the approach to capture a risk-reduced view of your future. Provides actionable approaches to inform strategy and problem definition through design thinking Offers a design-based research method to complement existing market, ethnographic and customer research methods Demonstrates a powerful technique for identifying disruptive innovation early in the innovation pipeline by putting customers first Presents each concept with case studies and exploration of risk factors involved including warnings for situations in which the technique can be misapplied
Contents:
Cover
Title Page
Copyright Page
Dedication
Table of Contents
Foreword
Preface
Why We're Excited About Presumptive Design
Who Is This Book For?
How to Use This Book
Part 1: Context (the Why)
Part 2: Principles and Risks (the What)
Part 3: How-To Manual and Recipes (the How)
Appendices
On a Personal Note
Acknowledgments
Part 1 - Context
Chapter 1 - Introducing Presumptive Design
Overview
This Book's Value Proposition
A Twist to the Familiar
Agile Culture
Participatory
A High-Wire Act
Rapid Prototyping
The Five Principles of Presumptive Design
Design to Fail
Create, Discover, Analyze
Create
Discover
Analyze
Make Assumptions Explicit
Iterate, Iterate, Iterate
The Faster You Go, the Sooner You'll Know
Have Fun!
So, Why Bother?
Chapter 2 - PrD and Design Thinking
Design Thinking
A Brief Review of Design Thinking Models
The IIT School of Thought
Charles Owen
Vijay Kumar/Steve Sato Model
Bill Buxton and Paul Laseau's Models
The UK Design Council Double Diamond Diagram
PrD and Sato's Design Thinking Model
How PrD Accelerates Learning
How PrD Differs from Traditional UCD
The Traditional (Waterfall) UCD Cycle
The PrD (Agile) Approach
Summary
Chapter 3 - PrD and an Agile Way of Business
The Changing Nature of Business Strategy
An Agile Notion of Strategy
Knowledge and Decision Frameworks
Snowden's Cynefin Framework
PrD in the Context of Unknowns
Disruptive Innovation and PrD
Disruptive Innovation
Increasing the Value of Ideas in the Innovation Funnel
A Hypothetical Example
PrD in a Culture of Agility
A Culture of Agility
PrD, Design Thinking, and Business Value
Part 2 - Principles and Risks
Chapter 4 - Design to Fail
Overview.
We're Going to Fail-It's a Question of When and by How Much
Designing the Right Thing
There's Nothing Wrong About Being Wrong
We Seek Intelligent Failures
Risk Factors
Conclusion
Chapter 5 - Create, Discover, Analyze
Begin at the End
The Artifact Provokes Discovery
Analyze What They Mean, Not Just What We Heard
Taking the Low Road
High-Fidelity Artifacts Look and Feel Like Finished Products
Low-Fidelity Artifacts Cost Less
Effort
Reality, Timidity, and Incrementalism
Missing the Point
Focusing on the Small
Hiding in Plain Sight
Diminished Value
Chapter 6 - Make Assumptions Explicit
Revealing Assumptions Isn't Easy
Discussing Solutions, not Assumptions
Released Product is No Place to Learn What Stakeholders Need
Nonsensical Artifacts Generate Useful Results
Good Assumptions are Hard to Find
Ass.U.Me-Implicit Assumptions Make Us All Look Stupid
We Really Want to Believe
We Don't Know Anybody Else's Assumptions Either
Insincerity
Not Getting to Yes
Chapter 7 - Iterate, Iterate, Iterate!
Iterating Is Not Wasted Effort
Iteration Begins Day One
Iterating is a Risk Reduction Strategy
Time
Money
Learning Nothing New
Project Constraints
Stalling
Chapter 8 - The Faster We Go, the Sooner We Know
Just Get Started
Protecting Our Assets
An Early Start Reduces Cost
The Future Wasn't Built to Last
Predecision Versus Postdecision Timing
How Faithful Is Our Artifact?
How Little Do We Need?
Maximize Insight, Minimize Investment
Discovery Through Agility
Moving Fast While Staying Real
Get Real
Real Is in the Eye of the Stakeholder
The Need for Design Thinking.
Analysis Paralysis
Chapter 9 - The Perils of PrD
Is It the Right Problem?
PrD Needs Two Things
A Provocative Artifact
Magical Artifacts
An Artifact to Use
Additional Ways PrD Can Fail
Talent
Courage
Must Be Present to Win
Building the Artifact
Convenience
Cost
Chapter 10 - Lack of Diversity
The Hazards of Homogeneity
Social Conformity + Homophily = Groupthink
Disagreement Deficit
How Groupthink Impacts PrD
Diversity of Reasoning
Reasoning Roles
Researcher
Activities in the Creation Session
Activities in the Engagement Session
Analyst
Designer
The Builder
The Facilitator
How Many Again?
Personality Attributes
Thinking Style Questionnaire
Team Balancing Exercise
Where Things Go Wrong
How Many Is Too Few?
Failure to Cohere
Detractors
Chapter 11 - Believing Our Own Stories
Increasing Investment Increases Belief
The Three Traps
Pitching the Design
Presenting the Design
Arguing with Stakeholders
Confirmation Bias
Seeking Supporting Data
Resisting Effort
Experience Is Not Our Guide
Success Is Not So Easily Defined
In a Small Pool, Any Fish Looks Big
Been There, Done That
Owning the Stakeholder's Story
The Stakeholders' Stories Reinforce the Team's Assumptions
Chapter 12 - Unclear Objectives
Explicit and Implicit Objectives
It Takes a Village …
Structural Failures
Lack of Well-Defined Objectives.
Specific
Measurable
Achievable
Realistic
Time-Bound
Too Many Objectives
The Artifact Serves the Objectives
Doing Too Much
Doing Too Little
The Objectives Frame the Report
Chapter 13 - Losing Our Audience
Users Catch on Rough Edges
When Confusion is a Distraction Versus Branch Point
Difficult Conversations (Uncooperative Stakeholders)
The Discussion Strays from the Objectives
Part 3 - How-To Manual and Recipes
Chapter 14 - Master Facilitation
Fundamental Facilitation Techniques
Offering the Artifact, Not the Design
Staying Present in the Present Tense
Use Their Words
Being Present
Keeping it Real
Maintaining Engagement
Judicious Prompting
Building Rapport
Actively Listening Without Judgment
Prompt, but Don't Lead
Leading Through Body Language
The Five Prompts and How to Avoid Three of Them
Honoring Silence
The Five Whys
Facilitation Unique to PrD
The Artifact Is the Thing
Social Objects
A Personal Object
An Active Object
A Provocative Object
A Relational Object
Improvisation Is Key
Why PrD Isn't Usability
Performing a Task
User Goals
Thinking Aloud
Noting Confusions
Capturing Quantitative Data
Relevance
Collecting Requirements
Refining the Design
Refining
Exploring
Do You Like It?
The Perils of Subjunctivity
Chapter 15 - The Creation Session
How Big, How Complicated?
Staffing
Example 1: Product Line Refresh
Example 2: Product Refresh
Example 3: New Product Introduction
Budget
Environment
Location
Size and Setup
Amenities
Food
A Printed Program
Prepping for the Session
Invitations, Calendaring, and Prework
Agenda
Establishing a Theme
Running a Creation Session.
Kicking Off with a Bang
Pacing the Session
Introducing the Goals
Level Setting on Existing Data
Presentations
Information Kiosks
Walking the Walls
Engagement Session Tasks and Objectives
Artifact Creation
Engagement Session Prep and Execution
Engagement Sessions in the Creation Session
Reporting Out
Critique
Rewards
Judging
Orienting the Judges
Running the Judging
Awards
Debrief and Closure
Debrief
Closure
Outcomes
The Script
The Artifact
Facilitation
Timing
Respect
Improvisation
Reflection
Chapter 16 - The Engagement Session
Prepping for the Engagement Session
Sampling
Users
Sample Size
Saturation
Recruitment
Using Sales Teams
User Groups
Panels of Experts
Support Call Center
Web or Social Media
Third Parties
Calendaring, Communication, Setting Expectations
Special Preparation
Nondisclosure Agreements
Logistics: Traveling with an Artifact, Traveling with a Herd
Remote or Collocated
Nonverbal
Context
Simplicity of Engagement
To Record
Capturing Words, Gestures, and Behaviors Literally
Providing Evidence to Skeptics
Highlight Reels
Not to Record
Invasive
Postprocessing Time
Running the Engagement Session
How Many Stakeholders, How Many Team Members?
How Many Stakeholders?
A Case for Two
The Environment: The Room, the Table, the Proxemics
Facilitating the Session
When is the Engagement Session Finished?
After the Engagement Session
Postsession Dynamics
Hot Wash Critique
Changing the Artifact or the Script
Changing the Artifact
Changing the Script
The Cold Wash
But Really, When is Enough Enough?
Appendix A - The Cases
Challenging Research Protocols/Social Innovation.
The Case of Constricted Collective Conversation.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (ebrary, viewed December 4, 2015).
ISBN:
9780128030875
0128030879
OCLC:
932328761

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