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Video gaming in science fiction : a critical study / Jason Barr.

Van Pelt Library GV1469.3 .B37 2018
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Format:
Book
Author/Creator:
Barr, Jason, 1976- author.
Series:
Studies in gaming
Language:
English
Subjects (All):
Video games.
Games in literature.
Science fiction--History and criticism.
Science fiction.
Genre:
Video games.
Physical Description:
vi, 188 pages ; 23 cm.
Place of Publication:
Jefferson, North Carolina : McFarland and Company, Inc., Publishers, [2018]
Summary:
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
Contents:
Contents; Acknowledgments; Preface; Introduction; 1: The Game and the Gamespace; 2: Geekdom and the Gamer as Social Outcast; 3: We're All Grown Up Now: The "Maturation" and Insularity of Video Gaming and Science Fiction; 4: Gender and the Body Politic; 5: Fighting "the Man": Against Governments and Corporations; 6: Juvenile Science Fiction and the Future; Afterword: The Origins of Video Gaming in Science Fiction Cinema; Chapter Notes; Bibliography; Index
Notes:
Includes bibliographical references and index.
ISBN:
9781476666372
1476666377
OCLC:
1057897578

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