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The civic potential of video games / Joseph Kahne, Ellen Middaugh, and Chris Evans.

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Format:
Book
Author/Creator:
Kahne, Joseph.
Contributor:
Middaugh, Ellen.
Evans, Chris (M. Christina)
Series:
John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Language:
English
Subjects (All):
Video games--Social aspects--United States.
Video games.
Video games and teenagers--United States.
Video games and teenagers.
Youth--Political activity--United States.
Youth.
Youth--Social networks--United States.
Physical Description:
1 online resource (xiii, 94 p. ) ill. ;
Place of Publication:
Cambridge, Mass. : MIT Press, ©2009.
Language Note:
English
Summary:
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.
Contents:
Intro
Contents
Series Foreword
Acknowledgments
About This Report
The Civic Dimensions of Video Games
Youth Civic and Political Engagement
Potential Links between Video Games and Youth Civic and Political Development
Research Questions
Study Design
Findings
Discussion and Implications
Next Steps for Parents, Educators, and Game Designers
Research Agenda
Conclusion
Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology
Appendix B: Regression Analysis
Notes.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references.
CC BY-NC-ND
OCLC-licensed vendor bibliographic record.
ISBN:
9780262258975
0262258978
OCLC:
503337636

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