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Location-based gaming : play in public space / Dale Leorke.
Van Pelt Library GV1469.17.S63 L46 2019
Available
- Format:
- Book
- Author/Creator:
- Leorke, Dale, author.
- Language:
- English
- Subjects (All):
- Mobile games--Social aspects.
- Mobile games.
- Mobile games--Psychological aspects.
- Video games--Interactive multimedia.
- Video games.
- Interactive multimedia.
- Psychological aspects.
- Social aspects.
- Genre:
- Video games.
- Physical Description:
- xii, 266 pages : illustrations ; 22 cm
- Place of Publication:
- Singapore : Palgrave Macmillan, [2019]
- Contents:
- Intro; Acknowledgements; Contents; List of Figures; 1: Introduction; Discourses of Location-Based Gaming; Outline of the Book; References; Part I: Discourses and Ideologies; 2: A Definition and Brief History of Location-Based Games (2001-08); 'A Moment of Experimentation'; 'Computer Games Moving Outside'; 'Online and on the Streets'; 'Testbed for an Empirical Experiment'; Defining Location-Based Games; Conclusion; References; 3: 'The City Becomes the Game's Playground': Discursive Claims; 'Playing with Outsiders'; Chance Encounters and Social Interaction; Intrusion and Disconnection
- 'A Long History in Earlier Play Activities'Seeing the City in a New Light; The Game Interface as Barrier; Rethinking Location-Based Gaming Scholarship; Conclusion; References; Part II: The App Ecology; 4: Location-Based Gaming's Second Phase (2008-Present); The Rise of 'Mobile Gaming'; Emergence of the App Ecology; Closed Architecture; Precarity; Microtransactions; Data Extraction; From Bricoleurs to App Developers; Location-Based Gaming: 'The Next Killer App'?; Conclusion; References; 5: Location-Based Gaming Apps and the Labour of Play; Shadow Cities (Grey Area, 2011-13)
- Life is Magic (Red Robot Labs, 2013-15)Pokémon Go (Niantic, 2016-Present); Conclusion; References; Part III: City-Funded Location-Based Games; 6: Urban Policy and Participatory Planning Location-Based Games; Digital Games and the 'Expediency' of Play; Location-Based Gaming in the 'Playable City'; Participatory Planning Location-Based Games; Participatory Chinatown (2010); Community PlanIt (2012-Present); Conclusion; References; 7: Wayfinding and Codemaking in the City of Melbourne; Urban Codemakers (Troy Innocent, 2010-11); 'Rezone the City Through Play'
- Discovering Melbourne's Laneways through Urban CodemakersWayfinder Live (Troy Innocent, 2016-Present); From Codemaking to Wayfinding; 'You Are a Wayfinder in a GARDEN of Signs'; Player Experiences of Wayfinder Live; 'Heightened Awareness'; Social Interaction; Motivation for Play; Engagement with the Game's Themes; 'Troy Innocent's Artistic Empire'; References; 8: Conclusion; Directions for Future Research; Considerations for Location-Based Game Designers; Implications for Policymakers and Other Stakeholders; References; Index
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9789811306822
- 9811306826
- OCLC:
- 1032030962
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