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Teach like a gamer : adapting the instructional design of digital role-playing games / Carly Finseth.

Van Pelt Library LB1029.G3 F56 2018
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Format:
Book
Author/Creator:
Finseth, Carly, 1977- author.
Contributor:
James Hosmer Penniman Book Fund.
Series:
Studies in gaming
Language:
English
Subjects (All):
Role playing--Study and teaching.
Role playing.
Fantasy games--Study and teaching.
Fantasy games.
Educational games.
Genre:
Fantasy games.
Physical Description:
ix, 206 pages : illustrations ; 23 cm.
Place of Publication:
Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2018]
Summary:
Digital role-playing games such as Rift, Diablo III , and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
Contents:
1 Games, Play and the Intersection of Learning 13
2 Games and the Humanities 28
3 Identity Creation and Customization: Finding One's Place in the Game 51
4 Simplified Subset: Learning Without Risk of Failure 74
5 Exploration and Discovery 95
6 Achievements and Rewards 117
7 How Games Teach Their Players 145
8 Role-Playing Games and Instructional Design: Best Practices, Heuristics, Applications and Conclusions 171.
Notes:
Includes bibliographical references (pages 193-200) and index.
Local Notes:
Acquired for the Penn Libraries with assistance from the James Hosmer Penniman Book Fund.
ISBN:
1476670544
9781476670546
OCLC:
1005317940
Publisher Number:
99977278719

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