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Unity 5: Build a Character Dialogue System/ with Harrison Ferrone.

LinkedIn Learning Available online

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Format:
Video
Author/Creator:
Ferrone, Harrison, speaker.
Contributor:
linkedin.com (Firm)
Language:
English
Genre:
Instructional films.
Educational films.
Video recordings.
Physical Description:
1 online resource
polychrome
Place of Publication:
Carpenteria, CA:: linkedin.com, 2017.
System Details:
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
Summary:
Learn how to build and implement narrative-driven games through a comprehensive narrative management system.
Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making. This course has two goals: (1) to convey how fundamental programming patterns and industry standards apply to game development and (2) to equip developers with the theoretical tools needed to inject their projects with engaging narratives, resulting in emotional player investment that comes with story-driven gameplay. This course also covers story-driven game design theory, creating the building blocks of an interactive system, abstracting building blocks into a scalable management class, and more.
Participant:
Presenter: Harrison Ferrone
Notes:
2/23/20171
Access Restriction:
Restricted for use by site license.

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