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2D Animation: Animal Walk Cycles/ with Dermot O' Connor.
- Format:
- Video
- Author/Creator:
- O'Connor, Dermot, speaker.
- Language:
- English
- Genre:
- Instructional films.
- Educational films.
- Video recordings.
- Physical Description:
- 1 online resource
- polychrome
- Place of Publication:
- Carpenteria, CA:: linkedin.com, 2017.
- System Details:
- Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
- Summary:
- Discover how to animate four-legged animals as they walk, trot, and run. Learn 2D animation techniques for making these motions look realistic or cartoony.
- Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
- Participant:
- Presenter: Dermot O' Connor
- Notes:
- 4/14/20171
- Access Restriction:
- Restricted for use by site license.
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