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Rm̌i Arnaud: Chief Software Architect/ with Rm̌i Arnaud.

LinkedIn Learning Available online

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Format:
Video
Author/Creator:
Arnaud, Rm̌i, speaker.
Contributor:
linkedin.com (Firm)
Language:
English
Genre:
Instructional films.
Educational films.
Video recordings.
Physical Description:
1 online resource
polychrome
Place of Publication:
Carpenteria, CA:: linkedin.com, 2016.
System Details:
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
Summary:
In this SIGGRAPH interview, Rm̌i Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Virtual reality (VR) has been available to consumers since the early 1990s, but for the first time, with hardware like the StarVR and Oculus Rift, it feels really "game changing." Rm̌i Arnaud has seen this progress firsthand. He started working on military flight simulators in the 1990s, and is now the chief software architect at Starbreeze, where he's helping develop games and hardware that push the limits of VR technology. In August 2015, his team presented a demo of StarVR to attendees at SIGGRAPH. There we had a chance to interview him about his company, the latest changes in VR tech, and the future of immersive multimedia?whether the experience can make the leap from gaming to movie screens and medical schools. Rm̌i also provides career advice for people who want to break into the gaming industry (artists and programmers alike) and the importance of rapid iteration?and active listening?when trying to create new digital experiences.
Participant:
Presenter: Rm̌i Arnaud
Notes:
2/12/20161
Access Restriction:
Restricted for use by site license.

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