Sculpting a Game Asset in Blender/ with Darrin Lile.
- Format:
-
- Author/Creator:
-
- Contributor:
-
- Language:
- English
- Genre:
-
- Instructional films.
- Educational films.
- Video recordings.
- Physical Description:
-
- 1 online resource
- polychrome
- Place of Publication:
- Carpenteria, CA:: linkedin.com, 2016.
- System Details:
- Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
- Summary:
-
- Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.
- Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
- Participant:
- Presenter: Darrin Lile
- Notes:
- 1/11/20161
- Access Restriction:
- Restricted for use by site license.
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.