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Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
LIBRA GV1201.38 .M34 2011
Available from offsite location
- Format:
- Book
- Author/Creator:
- McGonigal, Jane.
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Computer games--Social aspects.
- Physical Description:
- 396 pages : illustrations ; 21 cm
- Edition:
- [Updated edition].
- Place of Publication:
- New York : Penguin Group, 2011.
- Summary:
- Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
- Contents:
- Introduction: Reality is broken
- Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers
- More satisfying work
- Fun failure and better odds of success
- Strong social connectivity
- Becoming a part of something bigger than ourselves
- Part 2. Reinventing reality. The benefits of alternate realities
- Leveling up in life
- Fun with strangers
- Happiness hacking
- Part 3. How very big games can change the world. The engagement economy
- Missions impossible
- Collaboration superpowers
- Saving the real world together
- Conclusion: Reality is better
- Appendix 1: How to play
- Appendix 2: Practical advice for gamers.
- Notes:
- "This edition with a new appendix 2 published in Penguin Books, 2011"--Title page verso.
- Includes bibliographical references and index.
- ISBN:
- 9780143120612
- 0143120611
- 9781594202858
- 1594202850
- OCLC:
- 727703488
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