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Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

LIBRA GV1201.38 .M34 2011
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Format:
Book
Author/Creator:
McGonigal, Jane.
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Computer games--Social aspects.
Physical Description:
396 pages : illustrations ; 21 cm
Edition:
[Updated edition].
Place of Publication:
New York : Penguin Group, 2011.
Summary:
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Contents:
Introduction: Reality is broken
Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers
More satisfying work
Fun failure and better odds of success
Strong social connectivity
Becoming a part of something bigger than ourselves
Part 2. Reinventing reality. The benefits of alternate realities
Leveling up in life
Fun with strangers
Happiness hacking
Part 3. How very big games can change the world. The engagement economy
Missions impossible
Collaboration superpowers
Saving the real world together
Conclusion: Reality is better
Appendix 1: How to play
Appendix 2: Practical advice for gamers.
Notes:
"This edition with a new appendix 2 published in Penguin Books, 2011"--Title page verso.
Includes bibliographical references and index.
ISBN:
9780143120612
0143120611
9781594202858
1594202850
OCLC:
727703488

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