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The rhetoric of videogames as embodied practice : procedural habits / Steve Holmes.

Van Pelt Library GV1469.34.S52 H65 2018
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Format:
Book
Author/Creator:
Holmes, Steve, 1983-
Series:
Routledge studies in rhetoric and communication ; 34.
Routledge Studies in Rhetoric and Communication ; 34
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Rhetoric.
Physical Description:
x, 273 pages : illustrations ; 24 cm.
Place of Publication:
New York, NY : Routledge, Taylor & Francis Group, 2018.
Contents:
Introduction. Part I. Theorizing procedural habits. Persuasive technologies in the rhetoric of videogames
From persuasive technologies to procedural habits.
Part II. Thinking persuasive technologies differently. Affective design and the captivation of memory in first-person shooter videogames
Gamification and suggestion technologies (Kairos) beyond critique
Achieving eudaimonia in free-to-play social media games
The habits of highly unsuccessful nonhuman computational actors
The materiality of play as public rhetoric pedagogy. Conclusion to procedural habits.
Notes:
Includes bibliographical references and index.
ISBN:
1138303275
9781138303270
OCLC:
1009073894

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