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The rhetoric of videogames as embodied practice : procedural habits / Steve Holmes.
Van Pelt Library GV1469.34.S52 H65 2018
Available
- Format:
- Book
- Author/Creator:
- Holmes, Steve, 1983-
- Series:
- Routledge studies in rhetoric and communication ; 34.
- Routledge Studies in Rhetoric and Communication ; 34
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Rhetoric.
- Physical Description:
- x, 273 pages : illustrations ; 24 cm.
- Place of Publication:
- New York, NY : Routledge, Taylor & Francis Group, 2018.
- Contents:
- Introduction. Part I. Theorizing procedural habits. Persuasive technologies in the rhetoric of videogames
- From persuasive technologies to procedural habits.
- Part II. Thinking persuasive technologies differently. Affective design and the captivation of memory in first-person shooter videogames
- Gamification and suggestion technologies (Kairos) beyond critique
- Achieving eudaimonia in free-to-play social media games
- The habits of highly unsuccessful nonhuman computational actors
- The materiality of play as public rhetoric pedagogy. Conclusion to procedural habits.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 1138303275
- 9781138303270
- OCLC:
- 1009073894
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