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Enhancing education and training initiatives through serious games / John Denholm, Linda Lee-Davies.
Van Pelt Library LB1029.G3 D44 2018
Available
- Format:
- Book
- Author/Creator:
- Denholm, John, 1939- author.
- Lee-Davies, Linda, author.
- Series:
- Advances in educational technologies and instructional design
- Advances in educational technologies and instructional design (AETID) book series, 2326-8905
- Language:
- English
- Subjects (All):
- Educational games.
- Education--Simulation methods.
- Education.
- Physical Description:
- xiv, 311 pages ; 27 cm.
- Place of Publication:
- Hershey, PA : IGI Global, Information Science Reference (an imprint of IGI Global), [2018]
- Summary:
- "This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"-- Provided by publisher.
- Contents:
- The case for serious games in education
- Success factors in games for business and project management
- A serious game for project management
- Academic training
- The design and development of a mixed reality game
- Team based games for leadership
- The evaluation of a tbmr game
- Knowledge exchange
- SYNERGIE 3: a game for innovators and entrepreneurs
- General conclusions.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9781522536895
- 1522536892
- OCLC:
- 993418869
- Publisher Number:
- 99973997399
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