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Enhancing education and training initiatives through serious games / John Denholm, Linda Lee-Davies.

Van Pelt Library LB1029.G3 D44 2018
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Format:
Book
Author/Creator:
Denholm, John, 1939- author.
Lee-Davies, Linda, author.
Series:
Advances in educational technologies and instructional design
Advances in educational technologies and instructional design (AETID) book series, 2326-8905
Language:
English
Subjects (All):
Educational games.
Education--Simulation methods.
Education.
Physical Description:
xiv, 311 pages ; 27 cm.
Place of Publication:
Hershey, PA : IGI Global, Information Science Reference (an imprint of IGI Global), [2018]
Summary:
"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"-- Provided by publisher.
Contents:
The case for serious games in education
Success factors in games for business and project management
A serious game for project management
Academic training
The design and development of a mixed reality game
Team based games for leadership
The evaluation of a tbmr game
Knowledge exchange
SYNERGIE 3: a game for innovators and entrepreneurs
General conclusions.
Notes:
Includes bibliographical references and index.
ISBN:
9781522536895
1522536892
OCLC:
993418869
Publisher Number:
99973997399

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