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Computers and Games : 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers / edited by Aske Plaat, Walter Kosters, Jaap van den Herik.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Plaat, Aske, editor.
Kosters, Walter, editor.
Herik, H. J. van den (Hendrik Jacob), editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Theoretical computer science and general issues ; SL 1, 10068.
Theoretical Computer Science and General Issues ; 10068
Language:
English
Subjects (All):
Algorithms.
Artificial intelligence.
Software engineering.
Computer networks.
Computer graphics.
Optical data processing.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Software Engineering.
Computer Communication Networks.
Computer Graphics.
Image Processing and Computer Vision.
Local Subjects:
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Software Engineering.
Computer Communication Networks.
Computer Graphics.
Image Processing and Computer Vision.
Physical Description:
1 online resource (XX, 225 pages) : 68 illustrations.
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Contents:
Monte Carlo Tree Search
Concrete Games
Theory and Complexity
Cognition Model.
Other Format:
Printed edition:
ISBN:
978-3-319-50935-8
9783319509358
Access Restriction:
Restricted for use by site license.

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