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Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.

Van Pelt Library GV1469.17.S63 G38 2017
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Format:
Book
Contributor:
Malkowski, Jennifer, 1983- editor.
Russworm, TreaAndrea M., editor.
Series:
Digital game studies
Digital Game Studies
Language:
English
Subjects (All):
Video games.
Race in mass media.
Sex in mass media.
Genre:
Video games.
Physical Description:
xviii, 260 pages : illustrations (some color) ; 25 cm.
Place of Publication:
Bloomington : Indiana University Press , 2017.
Summary:
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Contents:
Foreword / Anna Everett
Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / Jennifer Malkowski and TreaAndrea M. Russworm
Part 1: Gender, Bodies, Spaces. I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trepanier-Jobin
Part 2: Race, Identity, Nation
Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
Journey into the Techno-Primitive Desert / Irene Chien
The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti. Part 3: Queerness, play, subversion. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura.
Notes:
Includes bibliographical references and index.
ISBN:
9780253025739
0253025737
9780253026477
0253026474
OCLC:
963785448

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