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From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.
- Format:
- Book
- Series:
- Ashgate popular and folk music series.
- Ashgate popular and folk music series
- Language:
- English
- Subjects (All):
- Video game music--History and criticism.
- Video game music.
- Popular music--History and criticism.
- Popular music.
- Physical Description:
- 1 online resource (224 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, c2008.
- Summary:
- Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
- Contents:
- Cover
- Half Title
- Title
- Copyright
- Contents
- List of figures
- About the contributors
- General Editor's Preface
- Preface
- Introduction
- PART 1 Industries and synergies
- 1 The new MTV? Electronic Arts and 'playing' music
- 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2
- PART 2 Ringtones and mobile phones
- 3 Could ringtones be more annoying?
- 4 Indeterminate adaptive digital audio for games on mobiles
- PART 3 Instruments and interactions
- 5 Theoretical approaches to composing dynamic music for video games
- 6 Realizing groundbreaking adaptive music
- 7 The composition-instrument: emergence, improvisation and interaction in games and new media
- PART 4 Techniques and technologie
- 8 Dynamic range: subtlety and silence in video game sound
- 9 An introduction to granular synthesis in video games
- PART 5 Audio and audience
- 10 Chip music: low-tech data music sharing
- 11 Left in the dark: playing computer games with the sound turned off
- 12 Music theory in music games
- Selected Annotated Bibliography
- Bibliography
- Index.
- Notes:
- Includes bibliographical references (p. [189]-202) and index.
- ISBN:
- 1-351-21772-0
- 1282948393
- 9786612948398
- 9781351217736
- 1409429032
- OCLC:
- 699474787
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