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Games of empire : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter.

Ebook Central Academic Complete Available online

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Format:
Book
Author/Creator:
Dyer-Witheford, Nick, 1951-
Contributor:
De Peuter, Greig.
Series:
Electronic mediations ; 29.
Electronic mediations ; 29
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Video games--Economic aspects.
Capitalism--Social aspects.
Capitalism.
Imperialism--Social aspects.
Imperialism.
Physical Description:
1 online resource (336 p.)
Edition:
1st ed.
Place of Publication:
Minneapolis : University of Minnesota Press, c2009.
Language Note:
English
Summary:
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary
Contents:
Game engine : labor, capital, machine
Immaterial labor : a workers' history of videogaming
Cognitive capitalism : electronic arts
Machinic subjects : the XBOX and its rivals
Gameplay : virtual/actual
Banal war : full spectrum warrior
Biopower play : world of warcraft
Imperial city : grand theft auto
New game?
Games of multitude
Exodus : the metaverse and the mines.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
0-8166-7051-X
OCLC:
659500901

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