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Game theory and strategy / by Philip D. Straffin.

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Format:
Book
Author/Creator:
Straffin, Philip D.
Series:
Anneli Lax New Mathematical Library ; 36
Language:
English
Subjects (All):
Game theory.
Algebra.
Physical Description:
x, 244 p.
Edition:
1st ed.
Place of Publication:
Washington, DC : Mathematical Association of America, 1993.
Language Note:
English
Summary:
This book is an introduction to mathematical game theory, which might better be called the mathematical theory of conflict and cooperation. It is applicable whenever two individuals--or companies, or political parties, or nations--confront situations where the outcome for each depends on the behavior of all. What are the best strategies in such situations? If there are chances of cooperation, with whom should you cooperate, and how should you share the proceeds of cooperation? Since its creation by John von Neumann and Oskar Morgenstern in 1944, game theory has shed new light on business, politics, economics, social psychology, philosophy, and evolutionary biology.In this book, its fundamental ideas are developed with mathematics at the level of high school algebra and applied to many of these fields (see the table of contents). Ideas like "fairness" are presented via axioms that fair allocations should satisfy; thus the reader is introduced to axiomatic thinking as well as to mathematical modeling of actual situations.
Contents:
Front Cover
Game Theory and Strategy
Copyright Page
Note to the Reader
New Mathematical Library
Contents
Preface
Part I: Two-Person Zero-Sum Games
Chapter 1. The Nature of Games
Chapter 2. Matrix Games: Dominance and Saddle Points
Chapter 3. Matrix Games: Mixed Strategies
Chapter 4. Application to Anthropology: Jamaican Fishing
Chapter 5. Application to Warfare: Guerrillas, Police, and Missiles
Chapter 6. Application to Philosophy: Newcomb's Problem and Free Will
Chapter 7. Game Trees
Chapter 8. Application to Business: Competitive Decision Making
Chapter 9. Utility Theory
Chapter 10. Games Against Nature
Part II: Two-Person Non-Zero-Sum Games
Chapter 11. Nash Equilibria and Non-Cooperative Solutions
Chapter 12. The Prisoner's Dilemma
Chapter 13. Application to Social Psychology: Trust, Suspicion, and the F-Scale
Chapter 14. Strategic Moves
Chapter 15. Application to Biology: Evolutionarily Stable Strategies
Chapter 16. The Nash Arbitration Scheme and Cooperative Solutions
Chapter 17. Application to Business: Management-Labor Arbitration
Chapter 18. Application to Economics: The Duopoly Problem
Part III: N-Person Games
Chapter 19. An Introduction to N-Person Games
Chapter 20. Application to Politics: Strategic Voting
Chapter 21. N-Person Prisoner's Dilemma
Chapter 22. Application to Athletics: Prisoner's Dilemma and the Football Draft
Chapter 23. Imputations, Domination, and Stable Sets
Chapter 24. Application to Anthropology: Pathan Organization
Chapter 25. The Core
Chapter 26. The Shapley Value
Chapter 27. Application to Politics: The Shapley-Shubik Power Index
Chapter 28. Application to Politics: The Banzhaf Index and the Canadian Constitution
Chapter 29. Bargaining Sets.
Chapter 30. Application to Politics: Parliamentary Coalitions
Chapter 31. The Nucleolus and the Gately Point
Chapter 32. Application to Economics: Cost Allocation in India
Chapter 33. The Value of Game Theory
Bibliography
Answers to Exercises
Index
Back Cover.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Description based on print version record.
ISBN:
0-88385-950-5
OCLC:
929120483

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