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Social exclusion, power and video game play : new research in digital media and technology / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Contributor:
Embrick, David G.
Wright, J. Talmadge.
Lukács, András.
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Fantasy games--Social aspects.
Fantasy games.
Role playing--Social aspects.
Role playing.
Leisure--Social aspects.
Leisure.
Physical Description:
1 online resource (284 p.)
Edition:
1st ed.
Place of Publication:
Lanham, MD : Lexington Books, 2012.
Language Note:
English
Summary:
This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.
Contents:
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex
Notes:
Description based upon print version of record.
Description based on print version record and CIP data provided by publisher; resource not viewed.
Includes bibliographical references and index.
ISBN:
979-82-16-24437-0
1-280-66632-3
9786613643254
0-7391-3862-6
OCLC:
845243715

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