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The guide to computer simulations and games / Katrin Becker, J.R. Parker.
- Format:
- Book
- Author/Creator:
- Becker, Katrin.
- Language:
- English
- Subjects (All):
- Game theory.
- Digital computer simulation.
- Physical Description:
- 1 online resource (482 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Indianapolis, Ind. : Wiley Pub., Inc, 2011.
- Language Note:
- English
- Summary:
- The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of
- Contents:
- pt. 1. Context
- pt. 2. It's about time
- pt. 3. Designing and building simulations.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
- 1-118-23559-2
- 1-283-40199-1
- 9786613401991
- 1-118-22180-X
- OCLC:
- 768082667
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