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Object-oriented design with UML and Java / K. Barclay, J. Savage.

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Format:
Book
Author/Creator:
Barclay, Kenneth A., 1947-
Contributor:
Savage, W. J. (W. John)
Language:
English
Subjects (All):
Java (Computer program language).
Object-oriented programming (Computer science).
UML (Computer science).
Physical Description:
1 online resource (417 p.)
Edition:
1st ed.
Place of Publication:
Oxford ; Burlington, MA : Elsevier Butterworth-Heinemann, c2004.
Language Note:
English
Summary:
Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how consider
Contents:
Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; 1.1 Background; 1.2 Using the UML; 1.3 Classes. sets of similar objects; 1.4 Tools; 1.5 Summary; 1.6 Exercises; Chapter 2. Object-Oriented Analysis and Design; 2.1 Fundamentals of an OOAD; 2.2 Illustration; 2.3 Toward design; 2.4 UML diagrams; 2.5 Class diagrams; 2.6 Summary; 2.7 Exercises; Chapter 3. Implementing Objects with Java; 3.1 Introduction; 3.2 Illustration; 3.3 Building an application; 3.4 Implementing architectural relationships; 3.5 Establishing the architecture
3.6 The example application3.7 Summary; 3.8 Exercises; Chapter 4. Case Study: A Library Application; 4.1 Specification; 4.2 Iteration 1; 4.3 Iteration 2; 4.4 Iteration 3; 4.5 Summary; 4.6 Exercises; Chapter 5. Specialization; 5.1 Specialization; 5.2 Inherited methods; 5.3 Redefined methods; 5.4 Polymorphism; 5.5 Polymorphism at work; 5.6 Protected features; 5.7 The abstract class; 5.8 The interface class; 5.9 The interface at work; 5.10 Summary; 5.11 Exercises; Chapter 6. Case Study: The Library Application Revisited; 6.1 Specification; 6.2 Iteration 1; 6.3 Iteration 2; 6.4 Iteration 3
6.5 Summary6.6 Exercises; Chapter 7. Graphical User Interfaces; 7.1 Overview of Swing; 7.2 Rebuilding the library case study; 7.3 Events; 7.4 Menu bar; 7.5 Application menus; 7.6 Application buttons; 7.7 Dialogs; 7.8 Summary; 7.9 Exercises; Chapter 8. Design Patterns; 8.1 Delegation; 8.2 Interface; 8.3 Iterator; 8.4 Adapter; 8.5 Singleton; 8.6 Visitor; 8.7 Observer; 8.8 Template method; 8.9 Abstract factory; 8.10 Decorator; 8.11 Summary; 8.12 Exercises; Chapter 9. Case Study: A Final Review; 9.1 Refactoring; 9.2 Iteration 1; 9.3 Iteration 2; 9.4 Iteration 3; 9.5 Iteration 4; 9.6 Summary
9.7 And finally9.8 Exercises; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings; Appendix E. The Java Collections Framework; Appendix F. Programming with Java; Appendix G. Object-Oriented Programming with Java; Appendix H. Procedural Code in Java; Index
Notes:
Includes index.
ISBN:
9786611014353
9781281014351
1281014354
9780080497556
0080497551
OCLC:
469607525

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