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The theory of search games and rendezvous / by Steve Alpern, Shmuel Gal.

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Format:
Book
Author/Creator:
Alpern, Steve, 1948-
Contributor:
Gal, Shemuʼel.
Series:
International series in operations research & management science ; 55.
International series in operations research & management science ; 55
Language:
English
Subjects (All):
Search theory.
Game theory.
Physical Description:
1 online resource (336 p.)
Edition:
1st ed. 2003.
Place of Publication:
Boston : Kluwer Academic Publishers, c2003.
Language Note:
English
Summary:
Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.
Contents:
Search Games
to Search Games
Search Games in Compact Spaces
General Framework
Search for an Immobile Hider
Search for a Mobile Hider
Miscellaneous Search Games
Search Games in Unbounded Domains
On Minimax Properties of Geometric Trajectories
Search on the Infinite Line
Star and Plan Search
Rendezvous Search
to Rendezvous Search
Elementary Results and Examples
Rendezvous Search on Compact Spaces
Rendezvous Values of a Compact Symmetric Region
Rendezvous on Labeled Networks
Asymmetric Rendezvous on an Unlabeled Circle
Rendezvous on a Graph
Rendezvous Search on Unbounded Domains
Asymmetric Rendezvous on the Line (ARPL)
Other Rendezvous Problems on the Line
Rendezvous in Higher Dimensions.
Notes:
Description based upon print version of record.
Description based on publisher supplied metadata and other sources.
Includes bibliographical references (p. [303]-315) and index.
ISBN:
1-280-60847-1
9786610608478
0-306-48212-6
OCLC:
54061816

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