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The impact of computer games / guest editors, Alfred Loo and Charlie Choi.
- Format:
- Book
- Series:
- The electronic library ; v.20, no. 2
- Language:
- English
- Subjects (All):
- Video games.
- Technology--Social aspects.
- Technology.
- Physical Description:
- 1 online resource (99 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Bradford, England : Emerald Group Publishing, c2002.
- Language Note:
- English
- Summary:
- The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ''The game industry is forecast to become a 20 billion worldwide business in the next two years,.
- Contents:
- Contents
- Abstracts &
- keywords
- Guest editorial
- Aspects of networking in multiplayer computer games
- Application of computer games in the field of education
- From computer games to interactive stories
- Wireless online games
- Some management issues on computer game development for primary educations
- Security issues in online games
- Implementing an intelligent tutoring system for adventure learning
- Research on intellectual property right problems of peer-to-peer networks
- Technology corner
- Book reviews
- News
- About the authors
- A note from the publisher.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- ISBN:
- 1-84544-621-6
- 1-280-47878-0
- 9786610478781
- OCLC:
- 133159709
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