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Light it up : the marine eye for battle in the War of Iraq / John Pettergrew.

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Format:
Book
Author/Creator:
Pettegrew, John, 1959- author.
Language:
English
Subjects (All):
Iraq War, 2003-2011.
Iraq War, 2003-2011--Psychological aspects.
Combat--Psychological aspects.
Combat.
Video games--Social aspects.
Video games.
United States. Marine Corps--Iraq.
United States.
Physical Description:
1 online resource (232 p.)
Place of Publication:
Baltimore, Maryland : Johns Hopkins University Press, 2015.
Language Note:
English
Contents:
Introduction: Force projection and the Marine eye for battle
Shock and awe and air power
Network-centric warfare, sensors and total situational awareness
"Shock and awe: achieving rapid dominance" and the Iraq invasion
Kill boxes, litening pods and the 3d aircraft wing
"Keep your eyes out," fair fighting, and memories of killing
Of war porn and pleasure in killing
Pornography is the theory, and killing the practice
Classic Hollywood combat films
Marine Moto on YouTube
The Iraq War on television
Fallujah, first to fight, and Ludology
Ender's Game and the rise of simulation in military training, 1995-2005
From combat films to video games
The value added to military training
Fighting in the digitized streets of Beirut
Counterinsurgency and "turning off the killing switch"
Empathy, General Mattis and the profound paradox of Marine humanitarianism
Haditha, acute stress, and the excesses of occupying force
USMC literary culture and warrior ethos
"Which way would you run?"
Posthuman warfighting
Marines in science fiction and in space
The post-masculinist Marines and new optics of combat
The gladiator robot and the critique of remote warfare
Synthetic vision of war; conclusion and epilogue
Biopolitics and the costs of war
Digital culture and the computational marine
Subjectivity lives and dies.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
1-4214-1786-3
OCLC:
924719525

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