3 options
Pedagogical models the discipline of online teaching / Michael F. Shaughnessy and Susan Fulgham, editors.
- Format:
- Book
- Series:
- Education in a competitive and globalizing world series.
- Computer science, technology and applications.
- Education in a competitive and globalizing world
- Computer science, technology, and applications
- Language:
- English
- Subjects (All):
- Web-based instruction.
- Internet in education.
- Computer-assisted instruction.
- Distance education.
- Physical Description:
- 1 online resource (248 p.)
- Edition:
- 1st ed.
- Other Title:
- Pedagogical models : the discipline of online teaching
- Place of Publication:
- [Hauppauge], NY : Nova Science Publishers, c2011.
- Language Note:
- English
- Summary:
- In this era of expanding technology innovations, online learning opportunities are evident in both private and public educational institutions. Educators are presenting content digitally to students with a number of applications provided by their institutions. This book provides a multifaceted look at online instruction.
- Contents:
- Intro
- Library of Congress Cataloging-in-Publication Data
- Contents
- Preface
- Introduction
- Engaging the Student: Learning for Life
- Teaching at a Distance
- Course Design
- Ask the Students to Discuss Relevant Experiences
- Completing a Sentence
- Students Interview and Introduce each other
- Write a Collaborative Story
- Asking Students to Write Short Descriptions about Themselves
- Establishing the Right Tone
- How to Stimulate Sustained Engagement and Participation in Online Discussion
- Suggestions for Overcoming Lack of Participation
- Ask the Right Questions
- Try to Avoid Possible Misinterpretation
- Try to Show that you are Listening and that you Care
- If a Student is Late in Responding
- Some Innovative Learning Activities
- Group Work
- Role Playing
- Holding a Debate
- Online Guest Lecturers
- Virtual Field Trips and other Web Research
- Portfolios
- References
- A Pedagogical Model for Abstract Concepts: Blending Discourse and Experience
- Abstract
- Current Concerns in Online Education
- Extending Teaching Methods
- Limited Authenticity and Engagement
- Multicultural Perspectives on Technology
- Data Collection
- Course Description
- Offline Engagement
- Conclusion
- On-Line Pedagogy: Illuminating the Tension Between Technology and Imagination
- Imagination in Communication Technologies: Pushing the Limits
- Why Do We Want Imagination in Online Courses?
- McLuhan's Four Laws
- Not a Conclusion, but a Possibility
- The Role of Motivation in Teacher Education Classes
- Motivation in Educational Settings
- Intrinsic and Extrinsic Motivation
- Motivation Surveys at University of Guam
- Instructional Design for Online Courses
- Why Plan for Teaching at a Distance?.
- Principles of Instructional Design Systems
- Systematic Process
- Planning for Instruction at a Distance
- Issues to Address in the Planning Process
- Who are the Learners?
- Analyze the General Abilities of the Class
- Analyze Potential for Learner Interactivity
- Understand Learner Characteristics
- Help Learners Understand the Context of the Learning Experience
- Goals and Objectives for Instruction
- What Teaching Strategies and Media should be used?
- Media Selection
- Visualizing Information
- What is the Learning Environment?
- Technology
- Planning to Teach on the World Wide Web
- Best Practices in Course Design For Distance Education
- Effective Distance Education- A Synopsis of what we know (Schlosser and Simonson, 2004)
- Recommendations for Distance Delivered Instruction - the Unit-Module-Topic Model
- Summary
- About the Author
- Not your Typical Bling-Bling: The Best Accessory for Distance Learning is High Quality Pedagogy
- Background
- Fragile Academic Success
- Pedagogy or Technological Bling-Bling?
- Recommendation: Merge the Pedagogy with the Technology
- Pedagogy of Online Instruction
- Complexity
- Philosophy of Education and Style of Instruction
- Theoretical Underpinnings
- Guidelines for Online Learning
- Creating an Critical Community of Inquiry
- Active, Appropriate Practice
- Experiential Learning
- Guided Learning
- Feedback
- Collaboration
- Interpersonal Communication
- Learner Centered/Student Responsibility
- Self-Motivated Learning
- Consistent Instructional Elements
- Conclusions
- Designing Online Environments for Diversity and Equity, or 150 Design Strategies for Inclusion
- A Design Journey
- Why we Should Care
- Learning Communities in Tertiary Education
- Educating for World Citizenship.
- User-Centred Design: A Framework for Inclusion
- Cultural Issues in Learning and Implications for Design
- Issues of Inequality of Access
- Implications for Planning and Design
- Accessibility issues for the Disabled
- Implications: Accessible Design is Good Design
- Three Final Points
- Issues for Intercultural Learning Communities
- Thirty Checks for Evaluating Texts
- Cultural Models
- Hofstede's Cultural Dimensions
- Hall and Context
- A Survey of Related Research
- Implications: Designing for Equity through Cultural Models
- Final Words
- Gender-Related Issues
- Implications for Equitable Online Learning
- Fifteen Inclusive Strategies to Promote Gender Equity
- Readability
- Final Thoughts
- Twenty-Seven Tips for Evaluating Sites for Multicultural Principles
- Our Responsibility
- A Few Useful Sites
- Accessibility
- Good Design
- Equity and Diversity
- Short Biography
- Katy Campbell, Ph.D.
- Effective Learning with Video, Audio and Simulations
- The Value of Media
- Instructional usage of Video and Audio
- Video
- Audio
- Interactive Media: Simulations
- A Simulation Portrait
- Cognitive Apprenticeship
- Prior Knowledge Effects
- Conclusions for the Future
- Applying Pedagogy during Game Development to Optimize Game-Based Learning
- Levels of Application
- Fundamental Components of Interactive Entertainment
- Applying Pedagogy During the Game Development Process
- The Concept Development Phase
- Define Learning Goals and Subordinate Skills and Knowledge
- Characterize Learners
- Characterize Learning and Performance Context.
- Select Basic Instructional Approach
- Pre-Production Phase
- Generate, Cluster, and Sequence Objectives
- Delineate Learner Assessment Methods
- Apply Grounded Strategies and Events.
- Begin Formative Evaluations
- Production Phase
- Complete Formative Evaluations
- Interplay Instructional Strategy: Engaging Learners with Interactive Entertainment Conventions
- Part I: Mediating Entertainment and Education
- Part II: Interplay Conventions
- Interplay of Story Pathos, Play Participatory, and Game Procedural
- Story Pathos and Elements
- Play Participatory and Elements
- Game Procedural and Elements
- Part III: Interplay Instructional Strategy
- Interplay Instructional Events
- Story Events
- Event 1: Expose
- Event 6: Sharing
- Play Events
- Event 2: Inquire
- Event 3: Discover
- Game Events
- Event 4: Create
- Event 5: Experiment
- Assessment and Feedback
- Case Study: "Measure Me"
- Answering Story Questions
- Answering Play Questions
- Answering Game Questions
- Part IV: Experience Arc
- Experience Arc Structure
- Act I: Beginning
- Act II: Middle
- Act III: End
- Case Study: Digital Media Production
- Local Boy Screws up (Hook/Story/Expose)
- Big Dreams, Impossible odds (Beginning/Play/Inquire)
- You are all Fired! Start over (Inciting Incident, Play, Explore)
- The Comeback Champs (Middle, Game, Discover)
- The Showdown at the OK Coral (Climax, Game, Experiment)
- Living Large (Closure, Story, Share)
- Part V: Summary and Conclusions
- The Future of Distance Education: A Research and Development Agenda
- A Critique of the Present
- The New Media Revolution
- Today's Information-Rich Environment
- Today's Learning Management Systems (Lms)
- Learning Management Systems of the Future
- Theoretical Foundations
- Instructional Design Models in the Age of Dynamic Systems
- Organizational Ramifications
- Index.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 1-61122-153-6
- OCLC:
- 847646601
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.