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Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions / Randy Kulman.
- Format:
- Book
- Author/Creator:
- Kulman, Randy, 1955- author.
- Language:
- English
- Subjects (All):
- Video games and children.
- Internet and children.
- Digital media.
- Parent and child.
- Child development.
- Learning, Psychology of.
- Human information processing.
- Brain--Localization of functions.
- Brain.
- Education--Effect of technological innovations on.
- Education.
- Educational technology.
- Physical Description:
- 1 online resource (252 p.)
- Place of Publication:
- Plantation, Florida : Specialty Press/A.D.D. Warehouse, [2014]
- Language Note:
- English
- Summary:
- "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"-- Provided by publisher.
- Contents:
- Front Cover ; Title Page ; Copyright ; Acknowledgments ; Table of Contents ; Preface; 1: Parenting in a Digital World; 2: Digital Play and Learning; 3: Digital Media and the Development of Executive-Functioning; 4: Video Games and Learning; 5: Generalization: Transforming Game Skills into Real-World Skills; 6: The Need for a Healthy Play Diet; 7: Developmental Guidelines for a Healthy Play Diet; 8: Technology Time: How Much is Too Much?; 9: Planning; 10: Working Memory; 11: Flexibility; 12: Focus; 13: Self-Awareness; 14: Self-Control; 15: Organization; 16: Time Management
- 17: Video Games and Apps for Children with ADHD18: Video Games and Apps for Children Affected by Autism; 19: Parenting and Educating Digital Children; Reference; Footnote Reference by Chapter; Index; Back Cover
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 1-937761-18-5
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