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Playing to win : sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates.

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Format:
Book
Contributor:
Brookey, Robert Alan, 1959- editor.
Oates, Thomas Patrick, editor.
Series:
Digital Game Studies
Language:
English
Subjects (All):
Sports--Marketing.
Sports.
Communication in marketing.
Sports spectators.
Video games.
Video games--Social aspects.
Physical Description:
1 online resource (260 p.)
Edition:
1st ed.
Place of Publication:
Bloomington : Indiana University Press, [2015]
Language Note:
English
Summary:
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970's, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Contents:
Part I: Gender Play
The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman
Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates
Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees
The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell
Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey
Part II. The Uses of Simulation
Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway
Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth
Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg
Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers
Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
0-253-01505-7
OCLC:
896824905

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