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The gameful world : approaches, issues, applications / edited by Steffen P. Walz & Sebastian Deterding.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Games--Social aspects.
- Games.
- Play--Social aspects.
- Play.
- Creative ability--Social aspects.
- Creative ability.
- Social psychology.
- Physical Description:
- 1 online resource (ix, 687 pages) : illustrations
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2014]
- Language Note:
- English
- Summary:
- What if every part of our everyday life was turned into a game? The implications of "gamification."
- Contents:
- An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman
- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding
- Why gamification is bullshit / Ian Bogost
- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche
- Contraludics / Mark Pesce
- Gamification and motivation / C. Scott Rigby
- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen
- Losing is fun / McKenzie Wark
- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke
- Games as design archetypes / John M. Carroll
- Behind games : playful mindsets and transformative practices / Jaakko Stenros
- A gameful mind / Buster Benson
- Playing the good life : gamification and ethics / Miguel Sicart
- Games and the world / Frank Lantz
- Playful aesthetics : toward a ludic language / Mary Flanagan
- Gamification and post-fordist capitalism / PJ Rey
- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven
- Gamification and culture / Rilla Khaled
- The playpump / Ralph Borland
- Technologies of control? : foucault and gamification / Jennifer R. Whitson
- Privacy and data collection in the gameful world / Lori Andrews
- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager
- Playful systems / Kevin Slavin
- The technical conditions of a gameful world / Nicolas Nova
- Bot-mediated reality / Daniel A. Suarez
- The gamepocalypse and the pleasure revolution / Jesse Schell
- Playful design in practice / Jussi Holopainen and May Stain
- Gamification and the enterprise / Ethan Mollick and Kevin Werbach
- When peers select tasks and teams / JP Rangaswami
- Gamification and social media / Cliff Lampe
- Collaboration in the gameful world / Peter Williams
- Massively multiplayer research : gamification and (citizen) science / Seth Cooper
- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler
- Homo ludens (subspecies politikos) / William Gaver
- The gameful city / Kars Alfrink
- Mobilising gamification / Paul Coulton
- Gamifying green : gamification and environmental sustainability / Jon Froehlich
- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton
- Learning to pivot : a play on possibility / Katie Salen
- Gamification and learning / Dennis Ramirez and Kurt Squire
- I'm not playful, I'm gameful / Jane McGonigal.
- Notes:
- Includes bibliographical references and index.
- Includes index.
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 0-262-32572-1
- 0-262-32571-3
- OCLC:
- 900633340
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