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The gameful world : approaches, issues, applications / edited by Steffen P. Walz & Sebastian Deterding.

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Format:
Book
Contributor:
Walz, Steffen P., 1973- editor.
Deterding, Sebastian, 1978- editor.
Language:
English
Subjects (All):
Games--Social aspects.
Games.
Play--Social aspects.
Play.
Creative ability--Social aspects.
Creative ability.
Social psychology.
Physical Description:
1 online resource (ix, 687 pages) : illustrations
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2014]
Language Note:
English
Summary:
What if every part of our everyday life was turned into a game? The implications of "gamification."
Contents:
An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman
The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding
Why gamification is bullshit / Ian Bogost
Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche
Contraludics / Mark Pesce
Gamification and motivation / C. Scott Rigby
Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen
Losing is fun / McKenzie Wark
Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke
Games as design archetypes / John M. Carroll
Behind games : playful mindsets and transformative practices / Jaakko Stenros
A gameful mind / Buster Benson
Playing the good life : gamification and ethics / Miguel Sicart
Games and the world / Frank Lantz
Playful aesthetics : toward a ludic language / Mary Flanagan
Gamification and post-fordist capitalism / PJ Rey
Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven
Gamification and culture / Rilla Khaled
The playpump / Ralph Borland
Technologies of control? : foucault and gamification / Jennifer R. Whitson
Privacy and data collection in the gameful world / Lori Andrews
Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager
Playful systems / Kevin Slavin
The technical conditions of a gameful world / Nicolas Nova
Bot-mediated reality / Daniel A. Suarez
The gamepocalypse and the pleasure revolution / Jesse Schell
Playful design in practice / Jussi Holopainen and May Stain
Gamification and the enterprise / Ethan Mollick and Kevin Werbach
When peers select tasks and teams / JP Rangaswami
Gamification and social media / Cliff Lampe
Collaboration in the gameful world / Peter Williams
Massively multiplayer research : gamification and (citizen) science / Seth Cooper
Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler
Homo ludens (subspecies politikos) / William Gaver
The gameful city / Kars Alfrink
Mobilising gamification / Paul Coulton
Gamifying green : gamification and environmental sustainability / Jon Froehlich
Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton
Learning to pivot : a play on possibility / Katie Salen
Gamification and learning / Dennis Ramirez and Kurt Squire
I'm not playful, I'm gameful / Jane McGonigal.
Notes:
Includes bibliographical references and index.
Includes index.
OCLC-licensed vendor bibliographic record.
ISBN:
0-262-32572-1
0-262-32571-3
OCLC:
900633340

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