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Dart cookbook : over 110 incredibly effective, useful, and hands-on recipes to design Dart web client and server applications / Ivo Balbaert.

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Format:
Book
Author/Creator:
Balbaert, Ivo, author.
Series:
Quick answers to common problems
Language:
English
Subjects (All):
Programming languages (Electronic computers).
Physical Description:
1 online resource (346 p.)
Edition:
1st ed.
Other Title:
Dart cookbook : over one hundred ten incredibly effective, useful, and hands-on recipes to design Dart web client and server applications
Place of Publication:
Birmingham : Packt Publishing, 2014.
Language Note:
English
Biography/History:
Balbaert Ivo: Ivo Balbaert is a lecturer in web programming and databases at CVO Antwerpen, a community college in Belgium. He received a PhD in applied physics from the University of Antwerp in 1986. He worked for 20 years in the software industry as a developer and consultant in several companies, and for 10 years as project manager at the University Hospital of Antwerp. From 2000 onwards, he switched to partly teaching and partly developing software (at KHM Mechelen, CVO Antwerpen). He also wrote an introductory book in Dutch about developing in Ruby and Rails, Programmeren met Ruby en Rails, published by Van Duuren Media. In 2012, he authored a book on the Go programming language, The Way to Go, published by iUniverse. He has written a number of introductory books for new programming languages, notably Dart, Julia, Rust, and Red, all published by Packt.
Summary:
If you are a Dart developer looking to sharpen your skills, and get insight and tips on how to put that knowledge into practice, then this book is for you. You should also have a basic knowledge of HTML, and how web applications with browser clients and servers work, in order to build dynamic Dart applications.
Contents:
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Working with Dart Tools; Introduction; Configuring the Dart environment; Setting up the checked and production modes; Rapid Dart Editor troubleshooting; Hosting your own private pub mirror; Using Sublime Text 2 as an IDE; Compiling your app to JavaScript; Debugging your app in JavaScript for Chrome; Using the command-line tools; Solving problems when pub get fails; Shrinking the size of your app; Making a system call; Using snapshotting
Getting information from the operating systemChapter 2: Structuring, Testing, and Deploying an Application; Introduction; Exiting from an app; Parsing command-line arguments; Structuring an application; Using a library from within your app; Microtesting your code with assert; Unit testing a polymer web app; Adding logging to your app; Documenting your app; Profiling and benchmarking your app; Publishing and deploying your app; Using different settings in checked and production mode; Chapter 3: Working with Data Types; Introduction; Concatenating strings; Using regular expressions
Strings and UnicodeUsing complex numbers; Creating an enum; Flattening a list; Generating a random number within a range; Getting a random element from a list; Working with dates and times; Improving performance in numerical computations; Using SIMD for enhanced performance; Chapter 4: Object Orientation; Introduction; Testing and converting types; Comparing two objects; Using a factory constructor; Building a singleton; Using reflection; Using mixins; Using annotations; Using the call method; Using noSuchMethod; Making toJSON and fromJSON methods in your class
Creating common classes for client and server appsChapter 5: Handling Web Applications; Introduction; Responsive design; Sanitizing HTML; Using a browser's local storage; Using application cache to work offline; Preventing an onSubmit event from reloading the page; Dynamically inserting rows in an HTML table; Using CORS headers; Using keyboard events; Enabling drag-and-drop; Enabling touch events; Creating a Chrome app; Structuring a game project; Using WebGL in your app; Authorizing OAuth2 to Google services; Talking with JavaScript; Using JavaScript libraries
Chapter 6: Working with Files and StreamsIntroduction; Reading and processing a file line by line; Writing to a file; Searching in a file; Concatenating files; Downloading a file; Working with blobs; Transforming streams; Chapter 7: Working with Web Servers; Introduction; Creating a web server; Posting JSON formatted data; Receiving data on the web server; Serving files with http_server; Using sockets; Using WebSockets; Using secure sockets and servers; Using a JSON web service; Chapter 8: Working with Futures, Tasks, and Isolates; Introduction; Writing a game loop
Error-handling with Futures
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed November 27, 2014).
ISBN:
9781783989638
1783989637
OCLC:
894171178

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