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Unity 4.x game development by example beginner's guide / Ryan Henson Creighton.

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Format:
Book
Author/Creator:
Creighton, Ryan Henson.
Series:
Learn by doing: less theory more results
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
1 online resource (572 p.)
Edition:
3rd ed.
Place of Publication:
Birmingham : Packt Publishing, 2013.
Language Note:
English
System Details:
text file
Summary:
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.
Contents:
Intro
Unity 4.x Game Development by Example Beginner's Guide
Table of Contents
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
A word about the third edition
Your future as a game developer
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Downloading the example code
Errata
Piracy
Questions
1. That's One Fancy Hammer!
Introducing Unity 3D
The engine, the tool, and the all-weather tires
Unity takes over the world
Why choose Unity?
Why burn this book and run away screaming?
Browser-based 3D - welcome to the future
Time for action - install the Unity Web Player
Welcome to Unity 3D!
What can I build with Unity?
FusionFall
Completely hammered
Should we try to build FusionFall?
Another option
Off-Road Velociraptor Safari
Fewer features, more promises
Maybe we should build Off-Road Velociraptor Safari?
I bent my Wooglie
Big Fun Racing
Diceworks
Lovers in a Dangerous Spacetime
Showcase Showdown
Unity Technologies - "Made with Unity" page
Kongregate
The iOS App Store
Walk before you can run (or double jump)
There's no such thing as "finished
Stop! Hammer time
Fight Some Angry Bots
The wonders of technology!
The Scene window
The Game window
The Hierarchy panel
The Project panel
The Inspector panel
Heads Up?
Layers and layout dropdowns
Playback controls
Scene controls
Don't stop there - live a little!
Summary
Big ambition, tiny games
2. Let's Start with the Sky.
That little lightbulb
The siren song of 3D
Features versus content
A game with no features
Mechanic versus skin
Trapped in your own skin
That singular piece of joy
One percent inspiration
Motherload
Possible additional features:
Heads up!
Artillery Live!
The skinny on multiplayer
Bang for your buck
Pong
The mechanic that launched a thousand games
Have a go hero - redesign your favorite games
Toy or story
Pop Quiz - finding that singular piece of joy
Redefining the sky
Let's begin
3. Game #1 - Ticker Taker
Kick up a new Unity project
Where did everything go?
'Tis volley
Keep the dream alive
Slash and burn!
The many faces of keep-up
Creating the ball and the hitter
Time for action - create the Ball
What just happened - that's all there is to it?
A ball by any other name
Time for action - rename the Ball
Origin story
XYZ/RGB
Time for action - move the Ball Into the "Sky
Time for action - shrink the Ball
Time for action - save your scene
Time for action - add the Paddle
What's a Mesh?
Poly wants to crack your game performance?
Keeping yourself in the dark
Time for action - add a light
Time for action - move and rotate the light
Have a go hero
Extra credit
Are you a luminary?
Who turned out the lights?
Darkness reigns
Cameramania
Time for action - test your game
Let's get physical
Add physics to your game
Understanding the gravity of the situation
More bounce to the ounce
Time for action - make the Ball bouncy
Following the script
4. Code Comfort
What is code?
Time for action - write your first Unity Script
A leap of faith
Lick it and stick it
Disappear me!
What just happened?
It's all Greek to me.
You'll never go hungry again
With great sandwich comes great responsibility
Examining the code
Time for action - find the Mesh Renderer component
Time for action - make the ball re-appear
Ding!
Time for action - journey to the Unity Script Reference
The Renderer class
Have a go hero - pulling the wings off of flies
What's another word for "huh"?
It's been fun
Time for action - unstick the Script
Gone, but not forgotten
Why code?
Equip your baby bird
Time for action - create a new MouseFollow Script
A capital idea
Animating with code
Time for action - animate the Paddle
What just happened - what witchcraft is this?
Why didn't the Paddle animate before?
Pick a word - (almost) any word
Screen coordinates versus World coordinates
Move the Paddle
Worst. Game. Ever.
See the matrix
Time for action - listen to the paddle
A tiny bit o' math
Tracking the numbers
Futzing with the numbers
Time for action - Log the New Number
She's a-work!
Somebody get me a bucket
Time for action - declare a variable to store the Screen midpoint
What just happened - we've gone too var
Using all three dees
Time for action - follow the y position of the mouse
A keep-up game for robots
Once more into the breach
Time for action - re-visit the Unity Language Reference
Our work here is done
Time for action - add the sample code to your Script
One final tweak
What's a quaternion?
Wait, what's a quaternion?
WHAT THE HECK IS A QUATERNION??
Educated guesses
More on Slerp
Right on target
Have a go hero - time to break stuff
Keep it up
Beyond the game mechanic
C# Addendum
5. Game #2 - Robot Repair
You'll totally flip
A blank slate
You're making a scene
Time for action - set up two scenes.
No right answer
Time for action - prepare the GUI
The beat of your own drum
Time for action - create and link a custom GUI skin
Time for action - create a button UI control
Have a go hero - no sense sitting around on your button
Want font?
Cover your assets
Time for action - nix the mip-mapping
Front and center
Time for action - center the button
What just happened - investigating the code
The waiting game
The easiest button to button
To the game!
Time for action - add both scenes to Build List
Set the stage for robots
Time for action - prepare the game scene
The game plan
Have some class!
Time for action - store the essentials
A matter of great import
Building a better bucket
How big is your locker?
Start me up
Going loopy
The anatomy of a loop
To nest is best
Seeing is believing
Time for action - create an area to store the grid
Have a go hero - don't take my word for it!
Build that grid
What just happened - grokking the code
Now you're playing with power!
C# addendum
6. Game #2 - Robot Repair Part 2
From zero to game in one chapter
Finding your center
Time for action - centering the game grid vertically
Time for action - centering the game grid horizontally
What just happened - coding like a ninja
Down to the nitty griddy
Do the random card shuffle
Time for action - preparing to build the deck
Let's break some robots
Time for action - building the deck
What just happened - dissecting the bits
Time for action - modifying the img argument
What exactly is "this"?
Have a go hero - grokketh-thou Random.Range()?
Random reigns supreme
Second dragon down
Time to totally flip.
Time for action - making the cards two-sided
Time for action - building the card-flipping function
What just happened - dissecting the flip
Pumpkin eater
Stabby McDragonpoker rides again
Game and match
Time for action - ID the cards
Time for action - comparing the IDs
On to the final boss
Endgame
Time for action - checking for victory
Have a go hero - extra credit
Bring. It. On.
7. Don't Be a Clock Blocker
Apply pressure
Time for action - preparing the Clock Script
Time for more action - preparing the clock text
Still time for action - changing the clock text color
Time for action rides again - creating Font Texture and Material
Time for action - what's with the tiny font?
What just happened - was that seriously magic?
Time for action - preparing the clock code
What just happened - that's a whole lotta nothing
Time for action - creating the countdown logic
Time for action - displaying the time on-screen
What just happened - what about that terrifying code?
Picture it
Time for action - grabbing the picture clock graphics
What just happened - you can do that?
Time for action - Flex those GUI muscles
What just happened - how does it work?
The incredible shrinking clock
Keep your fork - there's pie!
Pop quiz - how do we build it?
How they did it
Time for action - rigging up the textures
Time for action - writing the pie chart script
Time for action - commencing operation pie clock
What just happened - explaining away the loose ends
Time for action - positioning and scaling the clock
Have a go hero - rock out with your clock out.
Unfinished business.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (ebrary, viewed January 19, 2014).
ISBN:
9781849695275
184969527X
OCLC:
867820884

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