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Leap Motion development essentials / Mischa Spiegelmock.
- Format:
- Book
- Author/Creator:
- Spiegelmock, Mischa.
- Language:
- English
- Subjects (All):
- Computer software--Development.
- Computer software.
- Motion detectors.
- Physical Description:
- 1 online resource (106 p.)
- Edition:
- 2nd ed.
- Place of Publication:
- Birmingham : Packt Publishing, 2013.
- Language Note:
- English
- Biography/History:
- Spiegelmock Mischa: Mischa Spiegelmock is an accomplished software engineer from the San Francisco Bay Area. Slightly infamous from light-hearted technical pranks from his youth, he is now a respectable CTO at a healthcare software startup. His passions are architecting elegant and useful programs and sharing his insights into software design with others in a straightforward and entertaining fashion.
- Summary:
- This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.
- Contents:
- Cover
- Copyright
- Credits
- About the Author
- About the Reviewers
- www.packtpub.com
- Table of Contents
- Preface
- Chapter 1: Leap Motion SDK - A Quick Start
- An overview of the SDK
- Quick start
- Major SDK components
- Controller
- Config
- Screen
- Math
- Frame
- Hand
- Pointable
- Finger positioning
- An example of cursor control
- A gesture-triggered action
- Summary
- Chapter 2: Real Talk - Real Time
- A simple gesture recognizer
- Using the MIDI output
- Blocking and latency
- Multiprocessing with threads
- Refactoring for multithreading
- The producer-consumer race condition
- Chapter 3: Actual Gestures
- Computer input
- Natural gestures
- Receiving gestures
- WindowFlinger - a high-level gesture application
- Window management abstraction
- Window docking
- Driver implementation - Mac OS X
- Accessibility API
- flinger::MacDriver
- Chapter 4: Leap and the Web
- HTML5 and Leap
- WebSocket
- The Leap Motion service
- LeapJS
- JavaScript visualization
- Chapter 5: HTML5 Antics in 3D
- Cross-platform graphics party
- WebGL
- Three.js + LeapJS - the awesomesauce
- Animating rotation
- Index.
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed November 23, 2013).
- ISBN:
- 9781849697736
- 1849697736
- OCLC:
- 862048630
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