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Ouya Unity game development / Gary Riches.
- Format:
- Book
- Author/Creator:
- Riches, Gary.
- Series:
- Community experience distilled
- Language:
- English
- Subjects (All):
- Unity (Electronic resource).
- Video games--Design.
- Video games.
- Video games--Programming.
- Physical Description:
- 1 online resource (118 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham : Packt Publishing, 2013.
- Language Note:
- English
- Summary:
- A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.
- Contents:
- Cover
- Copyright
- Credits
- About the Author
- Acknowledgment
- About the Reviewers
- www.PacktPub.com
- Table of Contents
- Preface
- Chapter 1: What Is Ouya and Why Does It Matter?
- The early years
- The crash
- The recovery
- Home computers
- Advancement of games consoles
- The first indie console
- Cellular games
- The iPhone
- The competitors
- Current day
- The Ouya
- The release
- Summary
- Chapter 2: Setting Up Unity and the Ouya Plugin
- Installing the Android SDK
- Installing Java
- Setting up the Android SDK
- Setting up the Android NDK
- Connecting Ouya to your Windows computer
- Connecting Ouya to your Mac computer
- Ouya Development Kit
- Unity project
- Bundle identifier
- Setting up Ouya Panel
- Ouya required prefabs
- Building, running, and compiling an application
- Chapter 3: Setting Up Your Game
- Boo, C#, or UnityScript
- Boo
- UnityScript
- C#
- The project structure
- Setting up your Scenes
- Scripts and MonoDevelop
- Scene progression
- The Title Screen menu
- Advancing to the game
- Ouya controller support
- Creating the level
- Prefabs
- Creating a Prefab
- Materials
- Multidimensional arrays
- The BuildLevel method
- Chapter 4: Adding a Character and Making Them Move
- Making the camera move
- Making the character move
- Animating the character
- Chapter 5: Adding Finesse to Your Game
- Texturing your Prefabs
- Adding a background
- Adding extra levels
- Level complete detection
- Moving to the next level
- Restarting our level
- Adding sounds
- Chapter 6: Show Me the Money!
- Setting up your purchase
- Setting up your game
- Implementing the Ouya payment framework
- How to manage your purchases
- Getting the list of products
- Limiting your levels.
- Unlocking levels for people who have paid
- Buying your product
- Adding a new menu item
- The buy method
- Hiding menu items
- Submitting your game
- Chapter 7: Building Cross-platform Games
- Platform Dependent Compilation
- Changing the TitleScreen scene
- Removing In-App Purchases
- Mobile controls
- Index.
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed November 22, 2013).
- ISBN:
- 9781783559718
- 1783559713
- OCLC:
- 862050194
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