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Ouya Unity game development / Gary Riches.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Riches, Gary.
Series:
Community experience distilled
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
1 online resource (118 p.)
Edition:
1st ed.
Place of Publication:
Birmingham : Packt Publishing, 2013.
Language Note:
English
Summary:
A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.
Contents:
Cover
Copyright
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Table of Contents
Preface
Chapter 1: What Is Ouya and Why Does It Matter?
The early years
The crash
The recovery
Home computers
Advancement of games consoles
The first indie console
Cellular games
The iPhone
The competitors
Current day
The Ouya
The release
Summary
Chapter 2: Setting Up Unity and the Ouya Plugin
Installing the Android SDK
Installing Java
Setting up the Android SDK
Setting up the Android NDK
Connecting Ouya to your Windows computer
Connecting Ouya to your Mac computer
Ouya Development Kit
Unity project
Bundle identifier
Setting up Ouya Panel
Ouya required prefabs
Building, running, and compiling an application
Chapter 3: Setting Up Your Game
Boo, C#, or UnityScript
Boo
UnityScript
C#
The project structure
Setting up your Scenes
Scripts and MonoDevelop
Scene progression
The Title Screen menu
Advancing to the game
Ouya controller support
Creating the level
Prefabs
Creating a Prefab
Materials
Multidimensional arrays
The BuildLevel method
Chapter 4: Adding a Character and Making Them Move
Making the camera move
Making the character move
Animating the character
Chapter 5: Adding Finesse to Your Game
Texturing your Prefabs
Adding a background
Adding extra levels
Level complete detection
Moving to the next level
Restarting our level
Adding sounds
Chapter 6: Show Me the Money!
Setting up your purchase
Setting up your game
Implementing the Ouya payment framework
How to manage your purchases
Getting the list of products
Limiting your levels.
Unlocking levels for people who have paid
Buying your product
Adding a new menu item
The buy method
Hiding menu items
Submitting your game
Chapter 7: Building Cross-platform Games
Platform Dependent Compilation
Changing the TitleScreen scene
Removing In-App Purchases
Mobile controls
Index.
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed November 22, 2013).
ISBN:
9781783559718
1783559713
OCLC:
862050194

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