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KeyShot 3D rendering : showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible / Jei Lee Jo.
- Format:
- Book
- Author/Creator:
- Jo, Jei Lee.
- Series:
- Community experience distilled
- Language:
- English
- Subjects (All):
- Three-dimensional imaging.
- Rendering (Computer graphics).
- Physical Description:
- 1 online resource (125 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham, UK : Packt Pub., 2012.
- Language Note:
- English
- Biography/History:
- Lee Jo Jei: As a young child, Jei always had a passion for science fiction, fantasy worlds, and games. He lived in Venezuela for most part of his life before moving to the United States in 2003. While in Venezuela, he studied biology sciences at La Universidad de los Andes and he worked as a lab technician designing media tools and maquettes. Upon arriving to the United States, Jei decided to become a designer and CG modeler at San Jose State University. His inspiration was to always find a path where science and art co-exist, balance, and help each other to create tools that are not only attractive and beautiful, but also practical. He currently works as an independent consultant and has clients from industries such as Electronic Arts and Cisco System.
- Summary:
- The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. ""Keyshot 3D Rendering"" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: KeyShot's Overview; Introducing KeyShot; KeyShot versus traditional rendering programs; Getting started; Importing projects; The interface; Scene; Material; Material properties window; Environment; Environment properties window; Summary; Chapter 2: Understanding Materials and Textures; Placing and editing materials; Pad; Tablet case; Buttons; Transparent cover; Adding a label; USB cable; Wacom stylus; Understanding materials and their properties; Textures properties
- Labels tabHow to create materials; Plastics; Creating glass using plastic; Metals; Glass; Advanced; Texturing materials and methods; Summary; Chapter 3: Lighting Made Easy; Setting up our scene; Lighting properties; HDRI editor; Real-time settings; Working with cameras; Camera attributes; Insulated cup; Duplicating models; Summary; Chapter 4: Showcasing and Product Presentation; Preparing our project; Rendering in KeyShot; Output menu; Quality menu; Queue menu; Region menu; Network menu; Creating a turntable presentation; Summary; Chapter 5: Adding Effects with Photoshop
- Replacing our backgroundSummary; Appendix: Command List and Hotkeys; Shortcuts menu; Files and documents; Toggling; Space and environment; Camera hotkeys; General hotkeys; Material hotkeys; Animation hotkeys; Real-time hotkeys; Index
- Notes:
- Includes index.
- ISBN:
- 9781283938068
- 1283938065
- 9781849694834
- 1849694834
- OCLC:
- 823719177
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