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Mastering OpenCV with practical computer vision projects / Daniel Lelis Baggio ... [et al.].
- Format:
- Book
- Author/Creator:
- Lelis Baggio, Daniel.
- Language:
- English
- Subjects (All):
- OpenCV.
- C++ (Computer program language).
- Computer vision.
- Physical Description:
- 1 online resource (340 pages)
- Edition:
- First edition
- Place of Publication:
- Birmingham, UK : Packt Pub., 2012.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.
- Contents:
- Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Cartoonifier and Skin Changer for Android; Accessing the webcam; Main camera processing loop for a desktop app; Generating a black-and-white sketch; Generating a color painting and a cartoon; Generating an ""evil"" mode using edge filters; Generating an ""alien"" mode using skin detection; Skin-detection algorithm; Showing the user where to put their face; Implementation of the skin-color changer; Porting from desktop to Android
- Setting up an Android project that uses OpenCVColor formats used for image processing on Android; Input color format from the camera; Output color format for display; Adding the cartoonifier code to the Android NDK app; Reviewing the Android app; Cartoonifying the image when the user taps the screen; Saving the image to a file and to the Android picture gallery; Showing an Android notification message about a saved image; Changing cartoon modes through the Android menu bar; Reducing the random pepper noise from the sketch image; Showing the FPS of the app; Using a different camera resolution
- Customizing the appSummary; Chapter 2:Marker-based Augmented Reality on iPhone or iPad; Creating an iOS project that uses OpenCV; Adding OpenCV framework; Including OpenCV headers; Application architecture; Marker detection; Marker identification; Grayscale conversion; Image binarization; Contours detection; Candidates search; Marker code recognition; Reading marker code; Marker location refinement; Placing a marker in 3D; Camera calibration; Marker pose estimation; Rendering the 3D virtual object; Creating the OpenGL rendering layer; Rendering an AR scene; Summary; References
- Chapter 3:Marker-less Augmented RealityMarker-based versus marker-less AR; Using feature descriptors to find an arbitrary image on video; Feature extraction; Definition of a pattern object; Matching of feature points; PatternDetector.cpp; Outlier removal; Cross-match filter; Ratio test; Homography estimation; Homography refinement; Putting it all together; Pattern pose estimation; PatternDetector.cpp; Obtaining the camera-intrinsic matrix; Pattern.cpp; Application infrastructure; ARPipeline.hpp; ARPipeline.cpp; Enabling support for 3D visualization in OpenCV
- Creating OpenGL windows using OpenCVVideo capture using OpenCV; Rendering augmented reality; ARDrawingContext.hpp; ARDrawingContext.cpp; Demonstration; main.cpp; Summary; References; Chapter 4:Exploring Structure from Motion Using OpenCV; Structure from Motion concepts; Estimating the camera motion from a pair of images; Point matching using rich feature descriptors; Point matching using optical flow; Finding camera matrices; Reconstructing the scene; Reconstruction from many views; Refinement of the reconstruction; Visualizing 3D point clouds with PCL; Using the example code; Summary
- References
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
- 9781621989066
- 1621989062
- 9781299148642
- 1299148646
- 9781849517836
- 1849517835
- OCLC:
- 823719296
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